Over the last 2 months we've been working hard, but we also had some vacation. We are ever closer to an early access release.
Multiplayer/Co-op is on hold
Over the last 6 months or so we've been discussing where to focus what resources we have, as 3/4 of the team work limited hours each week. We decided that we're better off spending those limited hours we have, focusing purely on a single player experience. Take what we have and make it even better. So we will put multiplayer/Co-op on hold.
After Retchid is released if we do financially well, we will revisit and finish the Multiplayer/Co-op as a free update.
Retchid on the Steam Deck
We have the game up and running on Steam Deck, performance is looking good. We are looking for someone who owns a Steam Deck and doesn't mind testing out new levels from time to time, if you are someone or knows someone, please get in contact with us. We'd really appreciate it.
Demo is being de-listed from Steam
The Demo no longer represents the quality and design features that we have added to the game, so we are removing the Demo from the store today, but if you have already acquired the Demo you can continue to use it.
Thanks to everyone who played the demo, we had a good time watching all of your videos and reading the feedback and applying it to the full game.
After early access has started, and once we get feedback from that, we will then make a new Demo. Stay tuned for that.
Code
- Re-worked the foot step system so the foot steps are based on the distance the player travels instead of time based, so if you're using a controller and walking very slowly it works well with that.
- The Player now makes Ladder foot step sounds when using ladders.
- Surface Types for player and AI foot steps, and jumping/landing
- Water on enter and exit visual effects and sounds
- Grenade Launcher has first pass animations and functionality

Audio
More music and sound effects
- New music scores for the levels E1M5 and E1M6
Level Design
E1M5 - Logistics Facility
Here is a the preview fly by for the Logistics Facility. A complex non-linear level where the player has to solve problems and ride around on drones to advance through the level. The player will also encounter a new devastating enemy that will test your skills.

E1M6 - Medical Complex
Last week work began on E1M6. The level leans more in to being a visual story telling level, as the player comes across some of the strange things the TEC were doing when they discovered the remains of ancient beings.

Thanks for reading!
-FBS Team
