This list includes major fixes/changes only, some very minor fixes/changes are not included.
Gameplay
- Added Shovel Weapon (starting weapon for Chaplain)
- Added Buried Strongboxes and Grave Sites
- Added new perk to Navigator that increases movement speed (replaces fog vision)
- Added experience levels to role perks
- F and D grades will not gain experience
- Custom and Solo games also will not
- Added delay to Nitroglycerin exploding
- Added new journals based on where and who you are
- Added next and previous inventory binds to the settings menu
- Lowered the damage on most thrown items
- Changed players to revive with 50% health
- Changed Poison to longer heal on revive
- Reduced how hungry you get after throwing up from poison
- Complete score rebalance
- Engineer now starts with Ice Axe instead of Wood Axe
- Marine now starts with one additional bullet
- Improved Wolf and Cannibal attack timing (better matches animation)
- Removed the additional targeting reticle from the Spyglass
- Only the lobby host can now steer the ship in the Lobby
- Seals now give two meat instead of one
- Escape menu now shows all players in-game even after they disconnect
- Random role given if a role is not picked when the ship leaves to start a game
- Blizzard is now quieter when in the Brig
- Players no longer take reduced damage while knocked down
- Increased Lantern warmth on the ground to be the same as when it's held
- Ice Axe no longer found in lockboxes
- Weapons provide more fuel to the Boiler
- Players no longer take cold damage while resting (except for the blizzard)
- Fixed fists to be automatically selected when leaving the Brig
- Fixed fists to be selected when scrolling to an item that cannot be held (Pelts, Sinew, etc.)
- Fixed looting a wolf’s pelt so that it no longer makes your screen bloody
- Fixed the Spyglass zoom breaking at extreme FOVs
- Fixed weapons being misaligned after reviving
- Fixed setting a custom number of Thralls
Art
- Added new cannibalized corpses
- Added new appearance for Navigator
- Added new appearances for Cannibals
- Added a ‘wet’ effect to characters when they enter / leave the water
Animation
- Added new Cannibal animations
- Added new Shovel Animations
- Added new VOIP Talking animation (person's mouth moves as they talk)
- Added ship steering animation
- Fixed attack animations occasionally not playing in third person
- Various other animation tweaks
UI
- Updated Role Selection UI
- Added more languages to lobby language dropdown
- Added some CJK, Cyrillic, and Thai font support to player name font
- Added snowman emoji font support
- Added error message when Vivox (VOIP) stops working
- Added experience progress at the end of the match
- Added a little polish to 'You Won' and 'You Lose' endgame victory text
- Fixed error messages being hidden by the escape menu
- Fixed the HUD telling you that you had three totems when you had none
Level Design
- Added new dig sites to The Approach
- Added new dig sites and Shovel to the Tutorial
- Removed chance of early Nitroglycerin in The Approach
- Fixed work room door on the ship not being accessible once opened
- Fixed floating meshes on docked ship
- Fixed popping meshes on ship
- Cleaned up world collisions and navigation
Sound
- Added Impacts and digging for new Shovel
- Fixed issues with loud sounds while opening the Map
- Added new Nitroglycerin delayed explosion sounds
- Added VOIP echo test (found in the audio settings while at the title screen)
- VOIP volume now fades sooner while leaving proximity
- Lowered Totem audio range
- Fixed some VOIP clipping
- Added new flesh sound for opening corpses
- Fixed water splash sound repeating with certain items
- Added/updated various other sounds
Other
- Server optimization
- Client optimization
- Fixed several crashes
We hope you enjoy playing with all the new additions and fixes!
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