
Since my last update I've been busy trying to keep up with college (and i still have homework to do...) but I managed to do some (more or less impressive) work on PalmRide. More specifically.. UI.. .
Yes, I worked on the UI.
Firstly I fixed a bug that was (and still is) present in the Dev.Play demo where you could press two buttons at the same time. Then.. I pretty much rewrote the entire UI interaction system so I could add an options menu.
Anyways.. I know it's boring reading about UIs ... thechy stuff, so instead, why don't I show you how it looks now?
Here's how it looks now:
https://gfycat.com/grosscreepycrocodileskink
You can see that it flashes... in other words "epilepsy go brrrrrrrr" (there should be a disclaimer or something somewhere in the game)
I also started replacing the player car sprite with one that follows the "pixel art rules".
Here's how the player should look right now:

And I think that's all I've done since our last encounter. This is this the kind of stuff that you don't notice until it bothers you.. and if it bothers you, then I haven't done my job properly. It is also time consuming to implement this sort of stuff.
"So now what?" you may ask. Well, I think I will continue doing boring work like that.. cleanup code, polish things and then start working on cool stuff like new mechanics, new game zones.. the things that come to your mind when thinking about games.

I think that's about it for now.
Oh, wait, there's one more thing... HAPPY HALLOWEEN... now a regular dev would integrate something Halloween-ish in his game.. but the game is not ready anyways so I won't do that. (this year)
All right, I once again think that's all for now.. keep an eye out for the future announcements where I hope I'll have some really cool things to show ya.
Byyyyyeeeeeeeish! (first time I try this outro, tell me what you think)
