In this update, we focused on increasing the chance of items appearing. This is to encourage players to try crafting more weapons, use Skills and more against hordes of enemies.
On the other hand, we tried some adjustments on every ones' least favorite boss in Chapter 3, as well as restricting the number of enemies on specific areas and some more difficulty tweaks.
More balance changes are on the way, and we'll keep tracking if there are any game-breaking bugs. Thank you!
Note: About 6 hours ago, we released v1.03 early. After discovering a game-disrupting bug, we immediately return the game back to v1.02.
The bug is now identified and fixed. We sincerely apologize for the inconvenience.
GAME BALANCE CHANGE
Hardcore: Enemies now drop items more often. You can obtain more special Souls.
You can now obtain more Shimmering Afterglow once per death.
Several potions from Rezia are now cheaper.
Horizon Lights in fixed maps now respawn when you revisit the maps.
Randomly-generated maps now have more chance of spawning Ore Piles.
Enemies' position adjusted in fixed maps in Chapter 6.
More Ore Piles are prone to spawn in fixed maps in Chapter 6.
Bonfires added in fixed maps in Chapter 6 for Erosion reduction.
More map objects are prone to spawn in randomly-generated maps in Chapter 6.
Elemental chests are now more likely to drop high-tier items.
Extremely distorted floors now have less enemies.
Now after defeating a certain number of enemies in extremely distorted floors, a reward will appear on the map.
Vortexs on Ground now knock player back up to 2 times in one sequence.
Enemies will now show alert icons again once you are out of Stealth state.
Chest Shadows will now always drop highest-tier elemental stones.
Noble Joes' defense decreased. Chance of dropping an item increased.
Noble Knights' defense decreased.
Erosion added when using Cursed Sword Armor decreased.
Items added at the outpost before the boss battle in Chapter 3.
BUG FIXES
Fixed the bug where when entering extremely distorted floors, there is a chance that you will spawn underwater.
Fixed the bug where Noble Joes aren't affected by Poison when running away.
Fixed the bug where when Lady Fencer is preparing her Skill Transpierce, the AoE doesn't appear correctly.
Fixed the bug where when materials thrown explode, your attack will drop to 0 temporarily.
Fixed the bug where Tentacles will still attack you even when they are inflicted with Friendly state.
Fixed the bug where your Souls won't decrease when you let go of the body.
Other miscellaneous fixes.
BUG FIXES (build 25120301→25120304)
Fixed the bug where reentering buildings will cause the Horizon Lights to respawn.
Fixed the bug where enemies can spawn inside the walls, causing the game to softlock.
OTHERS
The game now supports Steam cloud save.
(When using cloud save, please make sure both devices are using the same version of the game with the same contents.)
Fog effects adjusted.
There are now some hints hidden on the map in the boss battle in Chapter 3.
You can now listen to all Doroelle's hint about the bosses when losing to them by selecting Check more hints.
Specific memories now don't need to be read to trigger ANOTHER END.
CAUTION
Several bugs reported are now confirmed to be caused by the usage of external tools, possibly by accelerating. Please refrain from using external tools.
