You’ve defeated the Ancient Evil within the Deep Mines, slayed the fearsome Sand Dragon in the Crystal Desert, and even pierced through the Heart of Fire deep within the Ancient Jungle. But what horrible adversaries might lurk beneath the frozen surface of the Restless Glacier?

Needless to say, the Restless Glacier is in very capable tentacles, and defeating the Icy Kraken will be no easy feat. Luckily on your conquest of the fifth and final domain, the Restless Glacier, you’ll be equipped with a reworked talent tree, a new playable species, unlockable units, alternate starting loadouts for the current species, and much more to discover!
You’ll earn many of these new tools by leveling up in each species with our new long-term progression features. With these progression changes comes an even greater challenge to unlock for our more experienced players with the new Corruption mode. Each combat node in Corruption mode has a randomized modifier that increases the difficulty in challenging and surprising ways.

The Icy Kraken isn’t the only thing beneath the Restless Glacier’s surface. We mentioned a new playable species and the Clockworks will not disappoint. These industrious automatons are obsessed with upgrading themselves and flooding the battlefield with scrap materials to fuel their powerful abilities.

We’re super excited to bring you the Clockworks Unleashed update, so we've put Quinterra on sale for 2 weeks for 34%. This is our biggest content update to date and we hope you enjoy the challenges found within the Restless Glacier. We’ll be listening intently for your feedback throughout Early Access!
1.0.2.4 Patch Notes:
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Content:
- Long-term Species experience system added. Added level progression to all species, allowing players to unlock new units, new talents, and an alternate starting loadout! Experience is totaled and gained at the end of an expedition. Current progression can be viewed on your species selection screen.
- The Restless Glacier domain has been added with playable encounters. This region features 14 separate tusks, clockworks, and beast encounters that all scale up to 5 star difficulty. The main boss for this domain features a kraken.
- The clockworks has been added as a fifth playable species with all new units.
- Added Corrupted Mode, where players can elect to make their expeditions more challenging by adding randomized difficulty to every combat encounter. Corrupted mode is unlocked once you complete a successful expedition for each species.
- Most units from an unlockable species will no longer appear in an expedition until the species is unlocked.
- Added a new elite clockwork unit: Amalgamation
- Added a new elite clockwork unit: Brawler
- Added a new elite clockwork unit: Disintegrator
- Added a new elite clockwork unit: Haywire Golem
- Added a new elite clockwork unit: Rocketeer
- Added a new elite clockwork unit: Rustmancer
- Added a new elite clockwork unit: Purifier
- Added a new elite clockwork unit: Sentinel
- Added a new elite clockwork unit: Timekeeper
- Added a new elite clockwork unit: Gallant
- Updated the elite clockwork unit design for Centurion
- Updated the elite clockwork unit design for Goliath
- Updated the elite clockwork unit design for Reprocessor
- Updated the elite clockwork unit design for Tinkerer
- Added a new minion clockwork unit: Maintenance Bot
- Added a new minion clockwork unit: Gizmo
- Added a new minion clockwork unit: Heroic Minibot
- Added a new unlockable elite Lycan unit: Challenger
- Added a new unlockable elite Lycan unit: Minstrel
- Added a new unlockable elite Lycan unit: Spirit Keeper
- Added a new unlockable elite Lycan unit: Berserker
- Added a new unlockable elite Lycan unit: Bruiser
- Added a new unlockable minion Lycan unit: Primal
- Added a new unlockable elite Imp unit: Bloodborn
- Added a new unlockable elite Imp unit: Sadist
- Added a new unlockable elite Imp unit: Warlock
- Added a new unlockable elite Imp unit: Dacoit
- Added a new unlockable elite Imp unit: Undertaker
- Added a new unlockable minion Imp unit: Miscreant
- Added a new unlockable elite Crystalian unit: Satyr
- Added a new unlockable elite Crystalian unit: Dragoon
- Added a new unlockable elite Crystalian unit: Mistweaver
- Added a new unlockable elite Crystalian unit: Cluster Golem
- Added a new unlockable elite Crystalian unit: Nightmare
- Added a new unlockable minion Crystalian unit: Warden
- Added a new unlockable elite Ethereal unit: Banshee
- Added a new unlockable elite Ethereal unit: Legionnaire
- Added a new unlockable elite Ethereal unit: Signifer
- Added a new unlockable elite Ethereal unit: Zealot
- Added a new unlockable elite Ethereal unit: Paragon
- Added a new unlockable minion Ethereal unit: Wraith
- Added some sound effects to the Expedition end screen to tie in with a new species progression bar.
- Updated the species selection menu on the main screen with new options and layout. Also updated the description of all playable species.
- Added a contrasting color around the text options on the main menu screen.
- Removed the lore and story elements from the game, pending an entirely new cinematic implementation.
- Removed the beginning ship cinematic in the main menu until a further polished cinematic is in place.
- Player ability talents no longer use mana but instead have "charges," which limit the number of times they can be used per battle.
- Demoted the admiral frog encounter, replaced him as the first champion with the raptors encounter.
- Shortened the Sharpen Claws tooltip.
- Warden has been renamed to Gatekeeper and its ability design has been updated.
- Revised the Desert Tortoise encounter and fixed some visual issues.
- Updated the Tiny Mushroom's Reinvigorate wording and fixed a visual issue.
- Reworked the Titan's design.
- Removed the Juiced equipment from the game until it can be revised.
- Revised the balance on the Minotaur encounter.
- Revised total gold gain in the Expedition. Players will no longer gain gold from Ruins / Shrine nodes at higher difficulties.
- Updated the tooltip on the Sorcerer's ability.
- Revised a few neutral minion designs to make them more appealing when compared to default minion designs and expanded the pool of available neutral minions.
- The starting Lycans loadout has been revised again with various buffs to increase the new player experience.
- Updated the Go Fish ability to be less complicated.
- All talent trees have been revised.
- Buildings now start out as talent unlocks on the talent tree. Bugfixes:
- Fixed a bug with Soul Construct.
- Fixed a bug where players could sometimes activate abilities on units that were dying.
- Fixed a visual issue with the Marsh Hag's Mistwalk ability.
- Fixed an issue where Crystallize could be used on targets that have already been affected, causing it to be wasted.
- Fixed an issue where units could not use their action if they simultaneously took damage that would kill them and healed at the start of their turn.
- Fixed an issue where the AI could get stuck in a loop with certain summoning abilities.
- Fixed an issue where units that had their owning player changed would sometimes not have their abilities work correctly.
- Fixed some crashes associated with push/pull abilities.
