Update 1.0.1.3 is now live on the main and playtesting branch and we have added another wave of playtesters access!
Patch Notes:
- Supply has been removed as a resource in the expedition. Supply has also been removed as an option at the Port location.
- "Bonus" locations are now locked until a combat location is completed in the same area. The Shrine location's requirement has been changed to this.
- Units now have selectable collision in combat, as opposed to just tiles.
- The buttons for using a unit's active abilities has now been moved to a static location above the preparation bar.
- Buildings no longer appear during draft/preparation, and are instead located on the preparation bar from the start of combat and cost 1 command point to summon.
- Tweaked the health of some buildings.
- Fixed an issue where buildings were showing their attack value.
- Added temporary art for some buildings.
- Updated some buildings to show the correct species that they belong to.
- The AI no longer prioritizes destroying buildings as much in combat.
- Fixed an issue where units were not properly attached to the tiles they were placed on, causing the tile to move independently of the unit.
- Temporarily removed the Crystal Desert from the list of available regions to visit.
- Tweaked the Fey Dragon encounter difficulty.
- Fixed an issue where Spell Flurry was buffing the unit that died instead of the caster.
- Added a cast animation to Spiritual Healing.
- Fixed a visual issue with the Gorilla encounter.
- Updated icons for various Beast units.
- Removed Tribal Power's message in the action log.
- Lowered Invoke Hunger's sound volume and increased the visual size.
- Fixed some UI sounds playing even when the volume was set to 0.
- Updated "arrow" positions for moving between areas on some maps.
- Updated arrow area divider visual system in expedition.
- Fixed an issue where the Guild would sometimes lock out certain unit options.
- Lowered gold cost of Elites to 200 and Minions to 350.
- Fixed an issue where the player would sometimes not be able to traverse forward in the expedition.
- Increased the number of locations that spawn in normal areas of an expedition.
- Updated art used for the raptors.
- Updated spell swallow ability description.
- Discord button on the main menu has been fixed.
- Oasis Lions, Sand Crocodile, Laughing Hyenas, Giant Scorpion, Elder Tree, Bog Beast, and Marsh Hag all have new updated art.
- Added a pride lion encounter to crystal desert.
- Added a desert tortoise encounter to crystal desert.
- Added a sand crocodile encounter to crystal desert.
- Added a laughing hyenas encounter to crystal desert.
- Added a giant scorpion miniboss encounter to crystal desert.
- The tutorial has had many of the dialogues rewritten to convey better descriptions and information.
- Lycan storyline elements have been added.
- Starting maximum elite units has been changed to 10.
- Starting maximum minions has been changes to 2.
- Removed maximum elite nodes from the talent tree.
- Removed maximum minion nodes from the talent tree.
- Fixed a bug that was causing Flambearge to spawn as bosses in multiple locations.
