Patch Notes - v0.0.25
Balance Changes:
AI: Updates their strategy when their designated attacker dies
Rebalance: Current Slash 2 for 1 less energy and a bit more damage
Rebalance: Energy Implosion
Rebalance: Finished removing Toughness from all Heroes and Enemies
Rebalance: Fireball
Rebalance: Removed Toughness from Equipment and Implant generation
Rebalance: Removed Toughness usage from all Cards and Gear. Uses MaxShield instead
Rebalance: Rewards players with a little more money and a little less XP
Player Aids:
Tutorial: Card - Target Scope
Tutorial: Card Archetype
Tutorial: Card Cost
Tutorial: Card Detailed Info
Tutorial: Card Owner
Tutorial: Card Rarity
Tutorial: Card Scaling
Tutorial: Card Tutorial - Damage Types
Tutorial: Card Tutorial Outro
Tutorial: Card X-Cost
Tutorial: Display Tutorial Name
Tutorial: Kick off Map Tutorial
Tutorial: Map Basic Explanation
Tutorial: Map Boss Attention Bar
Tutorial: Map Locations
Tutorial: Map Party Credits
Tutorial: Map Party Management button
Tutorial: Map Party UI
Tutorial: Shows Card Tutorial when a player enters a Card Shop or Deck Builder
Tutorials: Created Tutorial Tracker and launch messages
UI Improvements:
Tutorial UI: Wired up Mouse Controls
UI: Auto-Ends turn after you trash a card for your final play. Also logs
UI: Battle Log close button now has an X
UI: Battle Log more detailed for Cleansed Debuffs
UI: Clinic service buttons no longer flash
UI: Hero Resource Max not shown for high max resources
UI: Initial Setup of some Tutorial UI pieces
UI: Loading Screen hints no longer displayed
UI: Party View switches to hero with Equippable Gear
UI: Publishes CardAddToDeckAttemptRejected message
UI: Publishes StartBattleInitiated messsage
UI: Removed Toughness panel from Member Stat Panel
UI: Squad Select back button returns to Title Screen
UI: Story Event backdrop is darker
UI: Tutorial Textbox and Mouse Control indicators
Art Improvements:
Audio: Added Fmod Studio Listener to all scenes
Audio: Creaed Deck Builder Sound Guy
Audio: Created Fmod Button Sounds script
Audio: Setup Dual Fmod + Unity Sound Initialization
Audio: Setup Dual Fmod + Unity Sound Initialization
Audio: Update Fmod Bus Integration
Audio: Update Fmod Bus Integration
Bug Fixes:
Bug Fix: Assassin Drone's vulnerability counter now correct duration
Bug Fix: Card Highlight for Exploit
Bug Fix: Clinic Party Credits UI now updates every time it's shown
Bug Fix: Game no longer crashes if player would draw more than Max Hand Size
Bug Fix: Patch Notes now have enough space for player to read them all
Bug Fix: Precharged Shield Equipping issue
Bug Fix: Precharged Shield now impacts Primary Resource correctly
Bug Fix: Precharged Shield starting shields
Bug Fix: Squad Selection button binding error
Fixed Archetype Toggled publish timing
Fixed Button Prefabs
Fixed: Charred Hands
Fixed: upgrading basic to an owned card causes game break
Fixed: Volume behaviors around music and option changes
Project:
Project: Added Fmod Logo to App Logos
Project: Added Fmod Setup details to README
Project: Created and uploaded Steam Capsules
Project: Created Auto Launch Scene
Project: Deck Builder Test Scene Card Details view added
Project: First Draft Pitch Deck
Project: Researched Comparables for Pitch
Project: Setup Deck Builder Test Scene
Project: Started Pitch Deck
Project: Steam Library Assets added
Project: Upversion to 0.0.25
Miscellaneous:
Added +S cheat code to guarantee a story event and fixed a bug that stopped you from being able to get 2 events in the same scene
Coding: Created Tutorial Scriptable Objects
Coding: Game Save tracks Tutorials Enabled and Completed Tutorials
Coding: Replaced ShieldToughnessBasedOnNumberOfOpponentsDots
Content: Changed Weldon class name to Sergeant
Localization: Added localization for buttons
Localization: Event Results
Localization: Heroes
Localization: Moved the control
Localization: Stats
Localization: Story Events
