New Content:
Story Mode: Organized Harvesters full Adventure Story Included
New Cutscene: Metroplex Zero Entrance
Balance Changes:
Rebalance: Enemy won't play Anti-Stealth card unless no other possible targets
Rebalance: Hero Complexity Ratings
Rebalance: Nerf Entrapping Bubble. Cost 1 -> 2. Shield amount 6 -> 4
Rebalance: Nerfed Yvette's base Armor by 1 and HP by 4
Art Improvements:
Art: Added Ground to Mobile HQ Cutscene
Art: Added more Corp Logos to the skyline
Art: Created Daytime World
Art: Created Set for Metroplex Entrance
Art: ElectroDrone rotates
Art: Hacker talking character anims wired up
Art: Hypervisor is a little smaller
Art: Say Goodbye Cutscene glitch effect added
Art: Say Goodbye cutscene transitions world from Day to Night
Art: Say Goodbye cutscene Video Calls are much juicier
Art: Shows Stun effect when trying to resolve a card while stunned
Art: Updated Mobile HQ
Art: Wired up all Hero Talking Characters
Character art: changed weldon to the Lieutenant
Animation: Entrapping Bubble animation
Animation: Magic Missiles anim is MUCH faster
Animation: Updated Returning Round
SFX: Stunned for Card VFX sound added
UI Improvements:
Game Progression: Shows Metroplex Zero Entrance cutscene if player hasn't viewed it yet
UI: Allows you to speak during cutscenes
UI: Changed Leader selection prompt
UI: Complexity Rating for heroes is shown as a bar
UI: Game Map view shows current Adventure Name
UI: Hero Select options are ordered by Complexity
UI: Improved Hero Select Tab Buttons
UI: Shows a physical card played when a character plays a Reaction Card
UI: Trash and Recycle UI widget flow simplified
Bug Fixes:
Animation: Fixed up Heal Animation
Bug Fix: Cannot get muliple heroes from Hero Select screen anymore
Bug Fix: Correctly calculates Cannot Afford speech for multi-resource characters
Bug Fix: excluded members of a retarget are now being excluded
Bug Fix: Game now saves after leaving Clinic
Bug Fix: Hero Stats not correctly factored into Shop and Card Reward UI
Bug Fix: Interpolation for TargetBase with unknown Target
Bug Fix: No longer uses same battlefield twice in a row
Bug Fix: Now allows 4 Augments per Hero
Bug Fix: Prevent Talking Character wiring error
Bug Fix: Prevented overlapping resolutions during Status Effects phases for triggers
Bug Fix: Saved data so Map is no longer broken
Bug Fix: Story End Conclusion Flow
Bug Fix: There were two combat starters in GameSceneV5
Bug Fix: UI Secondary Resource not hidden after Augment selection in Level Up
Bug Fix: Wrong Battlefield for Anton Part 1 and 2 fights
Fixed loading stage segments
Fixed up notna medical facility
Project:
Project: Upversion to v0.0.40
Miscellaneous:
Coding: Added player line dialogue segment
Coding: Academy goes to Metroplex Entrance Cutscene
Coding: Custom Encounter can specify their Map Node icon
Coding: Does not show Story Node on map is whole cutscene will be skipped
Coding: Error Reporting now includes recent 15 logs for context
Coding: Map Minimum Node distance for better Map experience
Coding: Skips Reward Screen for Final Boss fight
Editor: Exclude useless error message from Error Reporting
Coding: Localization Rework
Misc: improved story exporter
