Patch Notes - v0.0.33
New Content:
New Card: Arcane Bolt
New Enemy: Bubble Swarm
New Enemy: Camera Bot
New Enemy: Rocket Hawk
New Enemy: Triage Bot
Balance Changes:
Enemy Retune: Corp Samurai
Rebalance: Boost Shields, Spirit of Valor, and Nikola Amplifier
Rebalance: Buffed ElectroArc
Rebalance: Buffed Emergency Tactical Shield
Rebalance: Created Victoria V4 Paragons
Rebalance: Enemies can now use a Photon Area Scan if all heroes are stealthed
Rebalance: Enemy AI is a little bit smarter about when they use AoEs
Rebalance: Expose
Rebalance: FL13 Updated Starting Deck
Rebalance: Increase Late Scaling on Enemy Difficulty Curve
Rebalance: Missile Launcher
Rebalance: Removed later non-resource General cards from Reward Pool
Rebalance: Reworked Channel. Retuned Fireball
Rebalance: Spiderling
Rebalanced: Tightened up the Encounter Builder constraints for smoother flow
Site: Medigeneix Detailed Lore
Card Improvements:
Card Wording: Interpolate Reverse Polarity in battle
Card Wording: Tightened wording on Lyssa Basic + Paragons
Wording: Interpolate Electric Shield Burst
UI Improvements:
Site: Lore writing review and grammar fixing
UI: Added time gap between multiple Character words
UI: Bestiary - Show Hasty
UI: Bestiary now ordered by Power Level
UI: Bestiary shows Enemy Special Powers
UI: Bestiary shows Reaction Cards
UI: Conclusion Scene shows final Run Stats
UI: Enemy Details panel shows their short description
UI: Enemy Details shows if they are Elite
UI: Evolved Battle Victory screen a little
UI: Hero Select panel shows Hero complexity rating
UI: Rules Panel - Self-Destruct
UI: Rules Panel for Focus and Injure
UI: Shows Battle Summary Stats
UI: Shows Rules panel for Drain
UI: Smoothly fades out after Hero Selection
Art Improvements:
Art: Added new Robot Art Sprites
Art: Camera Bot Placeholder Art
Art: Flying enemies now all float in game
Art: Grizzled Veteran character art
Art: New Cyber Junkie Art
Art: New Dark Alley Battlefield
Art: New Hacker Enemy Art
Art: New Missile Launcher art
Art: Updated Enemy art to new sprites
Site: Removed Node Modules. Started adding story
World:
Site: Astropoly Lore
Site: Novoline Lore
Site: Plasmigarchy Lore
Site: Secubotics Lore
Site: Setup section for MegaCorp lore
Site: Tritoonico Lore
Site: Unaffiliated Lore
Site: ZantoCorp Lore
Bug Fixes:
Art: Fixed up Plasmigarchy Logo
Bug Fix: Anton & Notna Alone Triggers
Bug Fix: Card Highlights no longer factor in dead enemies
Bug Fix: Conclusion Scene binding
Bug Fix: Fixed V4 Adventure hand RNG
Bug Fix: Fixes After Battle Reward Card Play Run Ender
Bug Fix: For character animations that can't be played, we just skip them
Bug Fix: Grizzled Veteran resource amount showed incorrectly in scouting panel
Bug Fix: Ionus missing critical State bindings. Run Ender
Bug Fix: Missing Animation Set Run Ender
Bug Fix: Pixel placement of Hero Face on Circle icon
Bug Fix: Reactions no longer trigger for unapplied conditional effects
Bug Fix: Resource Type Max lookup run ender
Bug Fix: Shield reduce sound now plays
Bug Fix: UI Status Bar overflow crash
Bug Fix: V4 Adventure now changes Rng Seeds between Segments
Bug Fix: Zero Cost Card run ender
Card Wording: Heat-Seeking Grenade fixed Interpolate
Project:
Project: First Draft of Website
Project: Upversion for Hotfix
Miscellaneous:
Coding: Cleaned up old Targets Source effect data
Coding: Created Character Animation Test Scene
Coding: Doesn't grant battle rewards on Final Boss Fight
Coding: Encounter Builder tries to avoid repeating Elites within a run
Coding: Handles AI Errors without crashing
Coding: Saves Battle Speed in Player Options
Coding: Setup initial Run Stat tracking
Coding: Story Event Exporter progress
Coding: Tracks Battle Damage Received and Healing Done
Coding: Tracks total Cards played
Coding: Tracks total enemies killed
Coding: Tracks Total Turns Played
Coding: Working on Story Event Exporter
Design: News Network Zero corp
Enemies: Assigned Material Type
Enemy Rework: Electro Drone
Moved Combat Drone down a tier and gave them more flavor
Revisit: Hired Cleaner
