Hi Folks!
This weeks update is a little light on account of my moving house! That being said, Hellscreen development has been going well, from a new character prototype, some new level sketches as well as some yet to be released marketing work.
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Below is a new level layout that I am working on. This map section has been designed in mind to introduce the grub enemy (see later). That means more player gating and linearity in the early parts.
It's still early in the development process but I love doing these 3D line drawings in Blender. I have quite a few of these rough plans now and am looking forward to blocking them out.
Below is an example of one of these block outs. These let me test and iterate gameplay quickly to get the most fun out of the level.
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I also managed to prototype some movement for this grub enemy. It's just a simple rig (3 bones!) but it's getting the movement right. I am looking forward to replacing this with polished artwork and some AI. More on this enemy soon!
That's all for this week but please do share and wishlist if you haven't already - it really helps out small developers like myself!
Cheers!
Jamie D
Hellscreen Dev
https://twitter.com/uk_resistant
https://twitter.com/Hellscreen_game
