Reworked Rune - Apparition (Terrify) (previously Legion): When spirits spawn, they fear enemies within 3 tiles for 3.5 seconds. Each enemy can only be feared once in this way.
Spells
Ravage: Damage reduced from 360% of power to 340%.
Runes
Ignite (Fuse): Damage increased from 150% of power to 200%, fixed typo is rune description.
Emblems
All Invocation emblems now also grant 1 stack per second while channeling (affected by attack speed).
Frenzy: Now also grants 1 stack per second while channeling (affected by attack speed).
Enemies
Boss - Warden: Key throw attack projectile spread/anticipation time/projectile warning time increased, key swing damage radius increased.
Spinner: Move speed while spinning increased, attack delay reduced.
Other
Jumping movement distance is no longer affected by move speed modifiers - now only the jump rest time is affected.
Floating text for player damage taken now includes an icon indicating the type of damage (melee, ranged, or true).
Bug Fixes
Fixed bug where the Oracle's Eye emblem had no effect during the intermission phase in which it was collected.