Hello dear Regain Earth community & pioneers,
Today we released a regular update for Regain Earth: First Strike.
Thank you!
As always and first of all, we would like to thank our great beta testers very much for giving us feedback and giving us great new ideas. That's what drives the game's development!
This time especially to Jakob "Jay" W. for play-testing and giving feedback on Regain Earth!
Also big thanks to Herberg aka. "Laaken", who played Regain Earth on his Twitch Stream HerbergLIVE last week. Thanks a lot, I hope we see it from time to time again!
Updates!
New main features:
- Explosives
- New Weapons
- Fixed and working sound mixer
New Enemy & Weapon types & AI updates:
- New Laser Rifle, with own visual effects
- Also new Laser Pistol
- Medium strength orange auto bolt weapon
- Different AI hearing range per class
- Changed that robot is not doing last shot when he is shot down. This was too confusing for some player.
Gameplay & Feature Updates & Score Handling:
- Added explosives. Gas cylinders can now explode and also implemented a generic way to add more explosives quickly and easily.
- Player without weapon in hand now runs 25% faster as with weapon in hand
- Added calculation to drop weapons and health a bit more "random controlled". To not have two weapon drops in a row and then have not drop anymore till rest of the game. Now the random drops are still random, but tried to influence random algorithm a bit.
- Added verification, that the round only starts when all players are loaded into the multiplayer map. Also changed on round start that AI enemies first appear when all players are ready and the loading screen is gone for everyone.
UI & Controls & Sounds:
- Sound mixer in sound menu is now fixed and fully working. Also for different channel.
- Configured sounds to specific sound mixer categories like music, effects, dialog, etc.
- Added functional mouse sensitivity settings and mouse invert settings under "general controls" menu
- Deleted confusing "example sounds" from sound settings
- Added new color scheme for buttons in menus and added small highlighting for important buttons like join, create, start game, etc.
- Added real project version number to main menu
- Fixed bug on self-kick admin from lobby-server without information for lobby clients
- When player hold down fire button and zoom or do any action and after this action player still hold fire button, auto-fire is triggered again without need of press button again. E.g. Start Pressing fire button when reloading a auto fire weapon, starts shooting automatically when reload is finished.
- When player hold down run button and zoom or do any action which prevents running and zoom/actions finished and still pressing run, that run is starting again automatically.
General Bugfixes:
- Fixed Loading Screen flickering on Clients on starting Multiplayer Map
- Fixed some bones for impulse animations
- Improved Ragdoll on AI death on bullets and on explosions
- Fixed bug on self-kick admin from lobby-server without information for lobby clients
What is coming next?
- Scanner to scan remaining enemies
- Everything what players need. Just tell me.
Stay tuned for next updates and keep giving us feedback, bug reports and your wishes and ideas. Thanks a lot!
Sebastian aka. TheFlow
