Hello dear Regain Earth community & pioneers,
Today we released a regular update for Regain Earth: First Strike.
Thank you!
As always and first of all, we would like to thank our great beta testers very much for giving us feedback and giving us great new ideas. That's what drives the game's development!
This time especially to Martin "Archonaut" S. for the feedback on Regain Earth!
Also like last week, big thanks to Ole "nak0taz" and Fabian "DemexxTV" for playing Regain Earth on Twitch !
Also great thanks to Mathieu from Rimaye.Std, who has a great Teleporting FX Asset for UE4 and answered some questions which helps on visual effects.
Updates!
New main features:
- New Enemy Type: Scarecrows
New Enemy & Weapon types & AI updates:
- Added new Enemy Scarecrow People, which have super powers to slow down Player. And they have a surprise for you! Fear them!
- Added that players can be brought back from the dead at the end of the round. The player, however, is not directly alive. Instead all dead players will be revivable again on round start. This allows teammates to revive their dead teammates every time the round starts. Be careful and revive your dead teammates! Each death again triggers loose points for death.
- Increased range to pick up weapons
- AI tweaked a bit in general. For example robot AI is not waiting anymore when first time sees a player.
- Implemented AI ability sytestem: Ai can now have different abilities / skills. Attack special abilities (super powers or similar), abilities when Ai first see the player, abilities when Ai hear the player shooting, etc. Scarecrows are the first enemy to use this, but more are to come.
Gameplay & Feature Updates & Score Handling:
- Tweaked scores a bit, also because new scarecrow enemy type.
UI & Controls & Sounds:
- Fix on bug prevents showing the right round number for clients on round 1
General Bugfixes:
- Fixed several smaller bugs
What is coming next?
- Explosions
- New Enemies and new Weapon Models
- What our beta tester and YOU will tell me is absolutely most important :-)
Stay tuned for next updates and keep giving us feedback, bug reports and your wishes and ideas. Thanks a lot!
Sebastian aka. TheFlow
