
Good news, Mercs!
Update 1.0.0.1 is available for your playing pleasure! With this update, we are introducing new weapon balancing, fixing some collision issues on the Huxwell Clinic map, and squashing other smaller bugs.

Time-to-Kill
We want to improve the possibility to play both tactically and reactively by extending the Time-to-Kill (TTK). We want to provide players with access to more tactical options in any scenario and promote a more strategic approach. To achieve this, we are adjusting the time-to-kill through weapon balance changes.
Weapons
Weapon Feel
Previously, not every weapon had its unique purpose and feeling. As a result, some weapons collected dust in their lockers while others got all the field time. With this patch, we want to give each weapon a more personal and niche feeling, where each weapon has its area of expertise and offers a fun and unique playstyle.
Hip Fire
Close-quarters combat should feel exciting, fun, and snappy. But currently, we feel that situations where you were reliant on hip fire often resulted in most of the bullets going randomly. Therefore, we improved the general hip fire accuracy of our weapons. This way, you can reliantly fire away from the hip in close combat scenarios.
Weapon balance changes
- These balance changes are similar to what you might have seen in the 0.4.3.0 update, now we're re-introducing these changes but with a bunch of additional tweaks based on the feedback that we've received from our community.
- All the weapons have received a hip fire accuracy buff.
- All the weapon changes listed are based on the default weapons, as we have made significant changes to the weapon codes and their impact, the maximum weapon stats will be different.
Weapons
Assault Rifles
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Raptor
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ML-CR
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Old Patchy
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The Preacher
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SMG’s
SMG’s received additional accuracy buffs on top of the weapon wide hip fire accuracy buff.
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Lead lover
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ML-PDW9
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Lurker
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The Canary
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ML-SMG 40
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Mad Dog
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Shotguns
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ML-TACSG
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The Chancellor
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The Gambler
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Sniper rifles
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ML-BA308
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Mile High
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The Viceroy
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LMG
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ML-LMG
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Secondary
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ML-9CP
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Mister Nine
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ML-TAC SK heavy
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Tiny Tim
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The Butler
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The Cardinal
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The Imperator Rate of Fire increased from 130 to 140 Minimum damage increased from 52 to 57 Equip time lowered by 30% Improved aim stability Improved hip fire Max Range decreased from 50m to 35m |
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Old Salty Rate of Fire increased from 70 to 90 Minimum damage decreased from 9.6 to 5 Equip time lowered by 30% Improved aim stability Improved hip fire Optimal range increased from 7.5m to 10m Max Range decreased from 20.5m to 20m Damage decreased from 16 to 14 |
Old vs New players
When testing out new weapons or when you're simply a new player, your weapons will be fairly basic and have little upgrades available. Meanwhile, you’re potentially opposing very decked out weapons. This can result in situations where the more default weapons don’t stand much of a chance.
We want to keep weapon progression, both with attachments and weapon codes in the game as a means of, well, progression! But the way that the codes will affect the weapons will be changed.
Currently, weapon codes heavily alter a variety of stats that directly impact the TTK, for example the rate of fire and the minimum damage per bullet. We want to minimize the gap affecting power of the weapons during 1v1 (TTK) situation, but still give you an opportunity to improve your weapon which will help you perform better in prolonged fights and further down the round. The weapon codes will now focus less on rate of fire and damage numbers but more on the Quality-of-life stats and making the weapons easier to use, for example by faster aim speed, better hip stability, increased magazine capacity, reload speed etc.

General
- Added two new achievements on Steam
- Fixed issue with game UI being stuck when canceling an in-app purchase
- Fixed a rare issue with few players getting stuck in matchmaking without being able to find match
- Fixed issue with item placement hologram getting stuck in player's view after rapidly placing multiple items
- Fixed issue with Milodyne Backpack charm placement
Maps
- Fixed issue with some walls on Clinic not having collision
- Fixed issue in Clinic with being able to hide drone in stones
- Fixed issue where entering the outside pool in clinic was sometimes difficult
- Fixed issue with sunlight clipping through geometry in one location on Old New York
- Fixed some issues with rocks and plants being where they shouldn't
Weapons
- Introducing new Weapon balancing (check tables above)
- Fixed issue with being able to increase magazine size of cylindrical magazines











