- Put a minimum 'searching for enemies' timer on farming levels to make it less useful to farm levels where you insta-gib enemies. The intended effect is to encourage the auto farm logic to choose levels where the battle is actually a fairer, more interesting fight. This also means defensive abilities may now help farm rate, where they never did before.
- Add a modest exp/gold buff to make up for the new minimum battle time logic mentioned above
- Fix further scroll locking issues -- hopefully things are good now, clickables visible while locked, and all ships visible while locked too.
- Begin preserving what version a save was first started in, for informational/debugging purposes.
- Tweak scalability multiplier formula (affects actual chance of stun, multishot, etc) to be a little harder to get 1 at high levels.
- Show the prior % to push to next level in the tooltip of the farm rate UI.
- Tweak late game level difficulty to scale a little easier.
- Fix regression with spending / refunding prestige before the 1 hour mark (thanks Eggman for reporting).
- Fix a bug where the trade button could light up when you couldn't actually trade.
- Don't reset the battle when you first login after offline time, if the exp bonus is too small to be visible in UI.
- Show a temporary banner anytime offline rewards are being calculated.
- Be less aggressive about resetting battle on startup when offline calc finishes to account for exp rewards (only do it if the exp rewards changed enough to matter).
- News and updates
- Idle Armada
- 0.15.4.0 - Bugfixes, Balance Changes
Source: Steam Community (opens in a new tab)
