- MANY PRESTIGE CHANGES. To close a loophole and begin allowing infinite prestige growth, Job points are now USE-IT-OR-LOSE-IT. Prestige abilities no longer require a certain battle level, and are mostly unlimited in nature (but each level increases cost).
- Jobs now have their own mini-prestige called rank up, that reset all prestige abilities for that job, but you must do it to make additional prestige abilities for that job visible.
- Refactor a TON of things to improve speed of the game.
- Make the game a bit less grindy -- upgrading factories now improves your ship mark levels slightly-more-than-linearly. Also increase enemy difficulty post-level-11 to compensate
- Improve resource rewards for beating levels, and base gold income for levels above level 10. Reduce prestige rewards according to prestige rebalance.
- Make bottom row battle buttons no longer transparent, and also appear above items as they should.
- Rename mothership to flagship, and increase its size.
- Fix bug where tooltips sometimes would get stuck and display forever.
- Fix bug related where resource drops sometimes didn't give any resources when close to the max storage amount for the resource being dropped.
- Upgrade from Ebiten (golang game engine) v1.11 -> v1.12.
- News and updates
- Idle Armada
- 0.9.9.0
Source: Steam Community (opens in a new tab)
