Update (0.0.2.9.8) - January 26, 2021
Hello, everyone. The latest patch for Shadows of the Lost is now available. I apologize for taking so long to get this patch out, but it's taken quite a bit more time to design new areas and make sure the whole job system works the way it should. I would like to thank everyone for their patience and going forward we should be able to get back to our weekly update schedule.
Alright, so let's get to it.
First, Some Bad News:
I want to start out with some bad news. Due to some changes in the underlying configuration of saves, all current saves have been broken. I tried to find a way to salvage current saves, but was unable to do so. This means that everyone has to start from scratch. I can't even describe how bad I felt about this, but it was the main reason the build has been delayed. Luckily, going forward, this shouldn't happen again as I made sure to finalize the overall data structure which means I won't have to adjust saves again. Again, I apologize for this.
Changes Made:

The first thing is the addition of new jobs. These are side things to do to provide more EXP and credits, but also to provide some world building. Right now, they're fairly simple, but future jobs will be little side stories with more going on. The reason why it's been so long since the last patch is because building the underlying framework took a lot more time that we expected. We're happy where it ended up. Jobs will be available after a certain point in the story.

Next, we added some snazzy new graphics to combat. I admit that the plain black screen was well...plain. Adding a graphic to it just made the whole combat mode feel better.
We also improved the damage of the Steel Combat Saber. I felt like the damage it did wasn't in line with other weapons and the price didn't reflect it's power.
Also, the story can now be completed to the end of Chapter 2. I don't want to give away what happens, but the end of Chapter 2 is something I'm happy with and I hope people enjoy it. Chapter 3 will come in the next few weeks and that will change the pacing of the game a bit.
One little change that happened is that Desumi's Fight Club will now pay out bonus creds for more than one enemy fought. The amount depends on the rank of the fight.
Another arena has been added as well. The Brownwell Wilds opens up after accepting one of the new jobs available. This new arena is when you'll fight animals and the stakes are higher as well. If you die here, then it's GAME OVER! Though the stakes are higher, it's another way to make money since enemies drop items that can be sold for credits at the specialized reagent shop. The shop will open at the end of the job "Looking for Reagents".
Finally, lots of little issues were fixed that should make the overall experience better across the board as well as little tutorials to explain more of the game.
Conclusion:
Okay, that's the gist of it. I hope that everyone enjoys the new things we've added. We'll be getting back to our regular updates next week and I'd like to apologize for taking as long as we have so far. Remember to let us know if you have any problems by either contacting us on Twitter, or on the Steam Community forums.
Remember to have fun, folks!
Until next time.
-Garv
