Hello explorers!
First, thank you so much for supporting Hostile Mars so far. We are nearly at 40,000 wish lists (39,516, To be exact) which is enormous for any game. That number shows us that Hostile Mars is unique and has a place amongst players. Of course, we have a long way to go, but celebrating milestones with our community is paramount. We are still aiming for more, so please do wish list the game and share our steam page with friends.

And so onto our latest QnA, all from our Discord. Join to see exclusive Discord-only streams and chances to win alpha key giveaways - https://discord.gg/U5r5zZgsyv.
I was curious to know if any other types of storage will be added than the chest.
Yes, there are bigger storage chests. - Jake
What will be the late-game win condition in Hostile Mars? Over 9000 waves?
The win condition for the story will be establishing an operational mining drill on Mars, but the waves will continue to grow infinitely more extensive and robust. - Jake
How deep will automation go? Will I be to collect automatically and scrap robot drops, craft, and refill power/turrets?
The player can automate everything from resource gathering to item manufacturing, base repairs, pickups, recycling, and distribution. Pretty much everything except exploring to find new technologies and placing turrets and machines. - Jake
What was your main inspiration for the game?
Gaming has been a big part of my life, and I've always felt compelled to contribute back to the industry that brought me so much joy and creativity throughout difficult times.
My goal is to use the skillsets I have developed through my career to creating something another person can enjoy, in hopes that someone may find joy when facing difficult times in their lives, or to inspire creativity in another to pursue what they are skillful and passionate about.
I believe that anyone can do anything with the right motivation and execution. I've always wanted to make a perfect game that has depth and pushes others' creativity. I know that this is that game, and it can be great with the proper iterative development process. - Jake
Will it be free or what will be the price of the game
$20 at Early Access. - Jake
How would I become a play tester?
Stay active in Discord! - Jake
Is there going to be a storage system that can be hooked into the central system for easier access to that inventories
Not sure exactly what you mean, but there will be sidekick bots that follow you around, one of them being storage crates, which expand the player's inventory when exploring the environment. - Jake
Is auto mining resources in this game?
yes, there will be auto mining via placeable robots. - Jake
Will there be a creative/sandbox mode?
Eventually, yes. But it won't be a priority until after multiplayer is developed. - Jake
Will the game feature different characters and ways to modify how the player character behaves and plays?
The primary character model will be a choice between male/female. The tech tree will contain abilities that change how players move and their traits. Armour will play a role in these things too. - Jake
What will the boss fight be like?
The boss fights will be a wave with a large enemy and, depending on the wave, other enemies that spawn with them. They will be harder to take out and have the potential to do much more damage to your base. - Jake
When the game comes out, will it come out in demo version or full version?
The game will initially be released as Early Access and continue to be developed until the full 1.0 version. - Jake
Will there be cosmetics?
I plan on it, but it won't be a priority until after Early Access, Multiplayer, and console ports. - Jake
Will the game be released on Xbox in the future?
Yes, I plan to release the game on Xbox X/S and PS5. - Jake
What inspired the creation of Hostile Mars/will there be a storyline
Here is a small snippet of the lore and story (Can find the full write-up in Discord). It is the year 2096. As humanity slowly recovers from near-total environmental disasters due to climate change, things are just beginning to return to something resembling normalcy. In this time of gradual rejuvenation, several mega-corporations are reaching for the stars -- or, to be more accurate, the planets -- seeking valuable elements and compounds unavailable on Earth...
On Mars, two longtime rivals -- RetroGrade Industries and Paragon Technologies -- are vying to lay claim to a tiny, highly coveted area of the red planet ideal for mining.
During this period, territorial disputes between mega-corps are mediated and resolved by the Alliance of Governments. A complicated legal code regulates who has a legitimate claim to any area outside the Earth’s atmosphere. In this case, it will be determined by which company establishes a working site first and keeps it going. - Jake
How often will attacks come, and will they affect what the player builds or does on the map?
The waves you trigger yourself, but there are roaming smaller amounts of enemies and maybe more surprises. - Jade
Will there be an SDK for modding?
We may look at modding down the road in early access, but we are unsure of a complete SDK. - Jade
Will you add digital storage, like refined storage in Minecraft, and if so, a wireless version?
With the emphasis on automation, Teleportation of resources may diminish the point a little. Our delivery bots have got to have some work, right? - Jade
how many players are in multiplayer?
Early access launch solo, during early access co-op 1-4 players. - Jade
Keep the questions coming by joining The Hostile Mars Discord, and stay tuned for next week's Devlog as we are announcing something very exciting.
- Jade, Community Manager
