
Lots of Updates!
It has been a while since the last update but progress has not slowed down a bit! A few of the systems received revamps while the power management system was fully implemented.
A bunch of new items have been created and there have been big changes to the item progression in general. Enough overview, let's jump into it:
Power System Management
This is a major component of how everything works in Hostile Mars. Most things that use power can receive power through Power Distributors, which supply wireless power to nearby devices.
Power Distributors get the energy they distribute from Power Generators, Renewable Power Sources, and batteries.
Generators can transfer energy from fuels and batteries found in the world into usable power for the Distributors or Batteries.
Batteries can be built to store surplus energy to help out when power generation can not meet demand.

(Ignore design, this will be updated to look like not-programmer art)

Progression
A big rework of how the game progression works was a large focus of the last few months.
If you were unlucky enough to play the previous demo versions, you will know that the progression system was a multiple tech unlock wave-based system.
I have shifted this to a technology skill branch system with separate Stages to separate the type of material that is most prevalent. For example, "Scrap" is the first that the player can unlock.
Technologies are unlocked by collecting data drives from the Paragon and the Legacy bots. The hard drives aren't in great shape, so multiple drives will be needed to decrypt complete files that provide new technologies to the player.

New Piece of Junk Weapons!



Environment Progress
A lot of work has been focused on the environment and creating interesting scenarios for the player when they feel the urge to explore the surface. Larger format hideouts are placed around the world and have interesting ways to provide additional materials to the player through puzzles, combat, and other trickery. Careful though, these junker-bots like to place traps.

Junkerbot Areas
The junkerbots have been multiplying and making new buildings and hideouts!





Tunneler
A lot of focus was put on creating out livable spaces prior to any human arrival, so it only makes sense that there are giant tunneling machines that are now only interested in hunting you down in large open areas of the map.

Pick Machine
Leave it at a rock to harvest while you are away or standing nearby in T-pose.

Some more new items/models
Recycler - Turns junk into usable materials!

New Harvesting Tools!

Mounted Scrap Turret!

Assembler!

Scrap Battery Banks!

Explosives!

Ore Fields!

That's all for this week. If you want to support the game, join our Discord channel! https://discord.gg/Xd88eF8Teg
Take Care,
-Jake
