EA Release - 0.1.6 Notes
Developer Notes
This update modifies starting character's spells, weapons, and armor. This came about from the new ability of selecting 2 additional starting skills during custom party creation process.
To be honest, I avoided skill selection because I didn't want to hear "Might and Magic" copycat. But, it's a normal enough RPG element and a fun part of character creation!
*******WARNING - Save games may be broken with this update *****************
- New - You can now select two starting skills for each character during party creation
- New - All characters start with an appropriate armor piece
- New - Thieves start with 10 lockpicks instead of 5
- New - Failed pickpocket results in lost staminia instead of threat increase
- New - Added Tailwind scroll to shops - increases the party's movement speed!
- Fixed - When choosing another class or another race which resets stats, abilities are reset to 10 points
- Fixed - Druid can no longer learn Battle Tactics
- Fixed - Monk can now learn Battle Tactics to Expert rank
- Fixed - The Earth Spell: Pebbles now displays the appropriate battle message
- Fixed - Missing Recruit dialog should play nicely with the minimap and ESC
- Fixed - ID Monster scroll will be consumed upon use
- Informational - Party creation tooltips now display by RIGHT CLICKING on a stat, skill name, class name or race name
- Informational - Added descriptions to skills
- Informational - Hide ability will now end after 3 turns + thieving skill instead of until the thief attacks.
- Informational - NOTE: Leather, Chain, and Plate armor pieces have not gone through the revamp process that the Cloth armors have gone through. So, you may find Cloth armor pieces with more AC than a leather piece for example
