EA Release - 0.1.5 Notes
Developer Notes
The new Hide ability for thieves will require you to start a new game to get the ability.
The pickpocket ability's attempt formula has been tweaked. It uses the thief's thieving skill, dexterity, and reflexes. The target's perception is used in the formula as well.
Thieving skill - base for Hide and Pickpocket - check has been re-worked. There is a base chance, based on rank, plus skill level when the check is made. The base is 30 for novice, 50 for expert and 80 for master.
Currently, trapped chest in game currently are set at a HARD level to disarm. These will be adjusted for the area the chest is located in future updates.
*******WARNING - Save games may be broken with this update *****************
- New - Shimmerscale's Lair has been revamped and populated and made accessible
- New - Time will now advanced by 7 days anytime a character trains with a trainer
- New - Pause key has been moved to the F4 key
- New - New Shields have been added to loot and stores
- New - New hats (cloth armor) have been added to loot and stores
- New - New gloves (cloth armor) have been added to loot and stores
- New - New Thief class starting ability - Hide
- New - ID Monster ability (gained from the Lore skill) is now usable in the field and battle. In the field, only the party leader is identified on success. The party needs to be within range of a monster to target
- New - Pickpocket ability is now usable in the field and battle. In the field, you can target monsters, +the wandering peasants and a few guards.
- New - Lockpicking is now governed by the Thieving skill. The Lockpicking skill will be removed in a future update. The existing lockpicking trainers will become equivalent Thieving trainers
- Fixed - Healing Magic spells are now properly working in the field when used from a hotbar - all party members are now selectable.
- Fixed - Rosh, expert sword trainer will now properly train you
- Fixed - Fobrean Stormjaw now offers to train you in Expert Shields for 500 gold
- Fixed - Missing Recruit dialog and the minimap should play nicely now
- Fixed - Game starting in a frozen state on the beach. This was caused by having a P in a custom party character's name which was the PAUSE button. The Pause button has been moved to the F4 button.
- Fixed - Coach company now charges for your ticket - no more free rides
- Fixed - The return trip from Elderwood to Druinport is now working properly
- Fixed - Fixed battle AI to account for FADE and HIDDEN status effects - there are some monsters that can see through these effects though
- Fixed - Unarmed Min/Max damage properly displays on character sheet (1-4 damage) now
- Fixed - Pickpocket is now working properly - note, you may successfully pickpocket only to find the mark had nothing to pilfer
- Informational - Druinport rat problems: after the party has helped the Mayor with his rat problems, you should no longer see rats in Druinport after you dispatch any remaining rats that are still roaming the streets
- Informational - Removed the ability to rebind the Pause key to avoid any problems if moved to a letter key when naming a custom party
- Informational - Harpies have been properly dressed for a 'G' rating
- Informational - Removed unecessary animation from Taunt ability
