EA Release - 0.1.1 Notes
WARNING: Saved games may be broken after an update. I'll try my best not to break saved games. However, with this being Early Access, this may not be avoidable depening on bug fixes
Developer Notes
This update has been, primarily, database entries which is very time consuming. Thus, this update seems very small - at least to me.
When using a musical instrument against an enemy, the musician's Music score and Luck are used. The target's Mind score is used, also
- Fixed - Thieves will no longer gain an XP bonus over their party members. Unless they are the only human in the party
- Fixed - Monks can no longer wear robes. I like the idea of monk robes - these are not it though.
- Informational - Changes to cloth armor values have been made to better balance the resist values when wearing a full set.
- Informational - You may want to revist the Kobold Lair if you've already been there.
- Informational - Reworked the entrance to Stonehammer Keep for better performance
- New - More cloth armors have been added. These are made from various materials and special enchantments placed on them
- New - Music Instruments: instruments have been added, requires appropriate Music skill rank to use. Each instrument has a specific effect that is caused when used. These instruments do not need to be equipped to use - this is subject to change in a future update - since it does require a turn to use the item while in combat Some instruments can be used outside of combat such as the Cadence Snare which quickens the party's movement speed. You can buy some instruments in shops. Most are scattered in various places throughout Farmoor. The Bard starts out with the Lullabye Lute.
