EA Release - 0.0.5 Notes
WARNING: Saved games may be broken after an update. I'll try my best not to break saved games. However, with this being Early Access, this may not be avoidable depening on bug fixes
- Fixed - All class, except Cleric, can wield the Dirk now as intended
- Fixed - mobs hit more reasonably now
- Fixed - All classes can learn the Leather Armor skill per the manual as intended
- Fixed - Quantity selection window is no longer hidden behind the minimap
- Fixed - Shouldn't see anymore 6.34223 damage messages
- Fixed - Platinum Ring now adds +3 Mind as noted in description
- Informational - Tweaked combat formula - should hit a little more often - mobs use the same formula
- Informational - Spell casting has not been tweaked yet.
- New - Arcanum Magica Shop in Druinport - has fully stocked shelves now
- New - Wererats within the Druinport Sewers have loot drops
- New - Added a heal message when Minor Healing spell is used
Mob Respawning
Mob respawning has been turned off in Nerha's Landing, Temple of Solaris and the Abandoned Tower. Once you clear it - no more mobs to beat up.
I've modified the drop rates for Maggie's little quest. There is a location for each mob to spawn 100% to obtain the items.
The lava spirit feather - I've moved that into the lava caves to find. It still drops off the lava spirits - might get lucky.
The plan is to respawn Nerah's Landing after 30 days of game time (to start) and after 24 game months for the two dungeons. This isn't implemented right now.
This is to get feedback for the realtime respawn vs. game time respawns (like Might and Magic 6)
