This Is Not Chess is finally up on Steam's with an Early Access Release!
(With a bit of a bumpy start, thank you all for your patience!)
From now on I'm hoping to use Steam's discussion forum to hear everyone's thoughts as we go.
As for what I've got planned next over the coming month or two:
- Friendlier editors: The editors right now were built for functionality, and aren't all that intuitive to use. The next update should label a whole bunch of things and revise a layout or two.
- Start on the next chapter of the campaign: I have a general outline of the plot of the original campaign. With most of the core mechanics done, I can focus on the next chapter of the story.
- AI Improvements: Right now the AI has only one setting and it's far from what I'd like it to be.
- And, of course, bugfixing and fill in missing stuff like sound effects and animations.
If you haven't yet, check out the demo and tell me what you think!
