
Hi everyone,
With further testing and recording of gameplay footage, I have addressed another batch of small bugs and needed quality of life improvements last week.
One - somewhat important - quality of life improvement is the addition of “steps” for inventory transfers. Rather than having to transfer wood, food, etc. either individually or in the maximum stack size, it is now possible to transfer stacks of five by holding “alt”. This should make it much easier to, e.g. stock up on 30 food before heading out to do some exploring. Other quality of life improvements include small changes to the UI, additional tooltips, and some priority changes for how things get transported.
In terms of bug fixes, an important one is a fix of some market worker transport allocation. The bug could lead to market workers being considered the only viable worker to deliver food to the market if the market was the exactly “right” distance from a warehouse. If the market served enough villagers, the single market worker wouldn't be able to keep up with demand, and no warehouse or idle workers would step in to help. This is no longer the case, as all market workers will now consistently be allocated to deliver food based on their own task queue. Additional fixes include a fixed soldier behaviour when pirates were faced with both the player and the player’s soldiers, and the removal of some unwanted UI functionality.
Additionally, I created a new pirate flag (see today’s image) which will finally prove that you have been fighting pirates, rather than a random hostile army!
Until next week!