Source: Steam Community (opens in a new tab)
Map redesign (part I)
- Complete (visual) redesign of the map, various optimizations and preparation for the implementation of new features;
- Clicking on an empty space on the map deselects the selected agent;
- Modification of the inertia values for the movement of the map;
- Display of black hole names;
- Removal of the fog of war;
- Modification of radars;
- Modification of systems.
Calibration
- Systems under siege continue to produce credits, technology and ideology points. Only production (buildings and ships) and the assignment of agents is impossible.
Illustrations
- Added 8 agent (outstanding and exceptional) illustrations.