Source: Steam Community (opens in a new tab)
Game
- You can only colonize, conquer or take control of systems that are either in a sector belonging to your faction or in a sector adjacent to a sector belonging to your faction;
- The abandonment of system and dominion costs 5k of ideology (fixed cost);
- Addition of the groups of faction in the messaging. Faction groups automatically add new players to the faction;
- Erased can no longer move, or be recalled, when discovered;
- Siderians can't be called back when they are resting;
- Creation of an interactive tutorial/sandbox available in the portal;
- Players can now recall their agents from their own dominions.
Balancing
- Influence victory is slightly easier;
- Level III Shadow Victory is slightly easier;
- Systems have a base defense based on their population;
- Navarchs' command bonus becomes a direct bonus (previously multiplicative);
- The agent limit in the agent deck is lowered to 10;
- Agents are more likely to gain points in their 2 strong characteristics;
- Intelligence from a system fully counts as a bonus for allied agents taking an action;
- Slight decrease in the number of autonomous systems per sector;
- Agents' movement speed on the map is reduced by 10% (Legacy game);
- Redesign of protection and determination and their respective attack values.
Bug fixes
- Fixed missing images on the messaging tab;
- Fixed color issues on player names in the messaging system;
- Fixed instance registration issues;
- Fixed problems with reloading the page in a game;
- Fixed systems freezing after a siege;
- Recall button no longer appears when displaying an enemy governor;
- Fixed application of Cardan's faction bonus for deleted players;
- Fixed the display of the production countdown during a siege.
Design
- Added all lex illustrations;
- Added all patent illustrations;
- Added some agent illustrations;
- Visual correction on the agents cards;
- Visual correction on the victory panel.