Good day folks urb here,
First and foremost thank you all for the absolute blast of love MNB is receiving since the launch. Very humbling. As some of you may know, I've been doing this for a lil while and it always takes me off guard how much MNB means to some of you. I take this responsibility seriously and I am grateful for all of you guys.

This said the 0.3.1 patch comes after the classic patch stabilization about a month ago. I took this time to sit back and reprioritize the sequence of work. One of the main items on this list was to be able to close the loop in campaign mode. Which introduces this new feature:
MNB NG+ Upon finishing the campaign the player will get to keep his/her profile and the game will cycle back to a beach day but this time with increased difficulty. In the same fashion Dark soul does if you will.

Some details about NG+
- - The next cycle starts back at the beach with the player retaining all his awards, squad and command abilities (You'll need them)
- - There are 4 cycles which are represented by difficulty modes in MNB, Hard mode, Unfair mode, Brutal mode and Masters.
- - Every mode increases the Combat skill of the enemies by 15% and their hitpoints by 25 and their Experience by 10
I would personally say that on hard mode MNB feels like it should to me in terms of challenge and lethality but I will let you judge by yourself (if you get there). Just today we saw a very good MNB player called Finjor doing 4 maps on the hard mode. It looked very intense and punitive, however, he finished them all on the first try and with only 4 casualties total.

Next, let's now take a look at the patch notes for this one:
- Fixed a fault when hidden Stugs would spawn on the Beach or Aure valley.
- Added an extra measure to ensure supply boxes don't get despawned (to increase performance).
- New German unit: Added SDFKZ222 recon vehicle, this light armoured vehicle has a pretty good detection range.
- German radio operators can now call goliath mines.
- German radio operators can now call V1 rockets.
- New German unit: Added Flak30 autocannon, slow firing 20 mm tomfoolery.
- Troops that are burning or disabled troops will not get the lone wolf medal upon the end of a campaign map.
- Reinforced save structure around classic mode sub-menu in order to prevent partial profile loads on lower-end machines.
- Officer rally skill will now unpin everyone and make these soldiers unpinnable for 10 sec
- Enemy vehicles are now revealed by scout planes.
- Reversed the sound channels in the Johnny rifle sound. (pet peeve: The echo was going left which is more than often not where the soldiers were)
- Vehicle movement will not be interrupted by fire in classic mode.
- Improved ability for vehicles to detect infantry with turrets when targets are behind them.
- Fix for "backsliders"
- You cannot tactically withdraw disabled soldiers behind the starting line anymore.
- Panicking soldiers will not be hotkeyable anymore
- Uncrewed jeeps (and crewable vehicles) will not spot any more
- Tripled the speed of decals cleanup on lower settings
- New map asset: Deep Craters, are created by very powerful explosions and can be used as improvised defence locations. Currently, the explosions that create deep craters are V1s, B17 bombs and TNT.
- New German unit: Tiger tank A tough armoured opponent that if fired upon, has 50% of deflecting the incoming attack (Glancing Blow), unless it is shot in the back where its armour is the weakest.

- Passengers in Zundaps (German bikes) will not ride sideways anymore :) very uncomfortable I heard.
- Vehicles can now spawn on both ends of the map during open warfare adding to the chaos.
- Increased usage of smoke screens by the Germans by 1% in Classic mode
- Increased the number of troops in late-game higher waves
- increased usage of radios by Germans by 2%
- XP factor increase to win streaks capped at 25
- Added an end-game placeholder loop so folks that already beat the campaign can keep playing. Beating the campaign will unlock harder modes (NG+) and start the campaign over.
- Added a fail state if you pass the cap of 333 which will bring you back to the beach with your current profile.
- Crate drops are a little more dispersed now and Germans can capture the supplies in both modes, spawning additional troops.
- Changed the sound for the basic sniper rifle for something more snappy.
- Intel soldiers are not affected by the standardization Battle Condition anymore (they get to keep whatever German weapons they found)
- 0.3.1a fixed a fault triggered by the Opel sound.

It is a decent patch in terms of mechanics since it brings new vehicles that are not behaving like the other ones. We will let these guys cycle through games and see how all this mesh together.
Community heads up
There was some pretty cool stuff in the community lately to check out:
- Check out this amazing in-depth guide made by a tester. Either if you are a pro or you are struggling there is something for you in this.
- Caramidas getting better at MNB
- Check out our latest rising star Zeterman, his channel is brand new and his tactics are aggressive and crisp.
- Puguasu is doing it again but passing through St-Lo for the first time with all the surprises it includes.

That'll be a wrap for this patch folks, I will take a day or two off and get back at it with a few surprises for the next one which should drop within a week or two depending on how stable everything is.
Respectfully,
urb
