Good day, folks urb here,
Thanks for taking the time to stop here and check out on Mud and Blood. The game is live in early access for about 5 months and looking back it is pretty incredible the amount of progress we have done. I want to personally say thanks to all of you for giving the new Mud and Blood game a spin and being such an active and supportive community. As an indie, it is very heartwarming.

Patch 03.4 started as a hotfix, since the last patch was of a fair size I expected a small rise in blue screens :) for the most part, everything was taken care of in the first week or so. As I rolled out the fix some of the elements made their way into the natural dev cycle. Here's the list of what was done in 0.3.4.
0.3.4
- Fixed a crash caused by the master sniper battle condition not displaying the right icon
- Fixed a crash caused by the pak38/40
- Fixed some occasions where the vehicles would be recrewed extensively.
- Fixed an issue where the sdkfz 222 would fire a round of 75mm (sorries)
- Fixed extinguisher not dropping when looting an additional item
- Fixed an occurrence where non-sniper engagement range would be greater than intended when attacking vehicles. Especially the scout.
- Implemented a fix for a rare bug that would mess the squad panel or bring you to the options menu when selecting classic.
- A soldier hit by a bullet will do a cover save check before spending a veteran save.
- Tanks firing at nearby targets and miss will generate a large tracer which will explode further downrange rather than close to the tank.
- Cleaned up the recrewing algo so Germans would not step into the driver position of a vehicle that has technically no driver (such as the ZB60)
- Increased the range in which fire can affect cam nets
- Optimized the propaganda particles to become decals when not moving which will help on slower rigs.
- Fire will now burn nearby propaganda pamphlets.
- You can now create buildings under a camnet.
- Changed the Bar sprite when held by a soldier to represent RL dimension.
- Soldier who leaves the HQ while doing a call will cancel his call action.
- The game will prioritize available signallers over normal soldiers hanging in a HQ tent for calls.
- In classic, the mine action has been reduced to 1 tp and will deploy one mine only.
- Reworked the art for the trees.
- Added the "old wall" new asset to Aure Valley, Brest Outskirt and Hurtgen. This is an indestructible walls that has a value of 65% (for now).
- In campaign mode, fixed an issue where the rarity of a skill card for supply drop wasn't accounted for.
- Ranger training is now available in the campaign Commander abilities (we have 19 now!).

This stuff will polish the game a little further in order to retain a respectable level of quality while I pile new content and mechanics in on the next patch. I'm forward to adding a bunch of QoL elements we have been discussing on the discord lately, ribbons and steam achievements. I've released the patch on both branches so if you find funky stuff make sure to check us out on discord.
Community stuff:
If you are new to the game I invite you to check out some of our good players at play. Just like other commanders in WW2, looking at the archives and lessons learned from other units who fought in similar conditions to yours may allow you to uncover a few tricks of the trade you weren't aware of.
Check out this slick house to house fighting and maneuvering from MT
Check out our resident expert Zeterman a veteran of the campaign mode pulling a wave 78 game of classic.
If you need help with details about the game you can check our wiki Wanderjar has been slamming some good info in there lately.
Also, you can come to our discord we have a new player section where you can ask anything from games mechanics to tactics. Also consider this if you have time, some of us can also look at your streams and give you a few hints on how to fight your way through a tough spot. The Mud and Blood discord is pretty busy and there often few people streaming or willing to help.

This said folks, thanks for reading this and let me know what you think!
Stay safe out there. Respectfully,
urb
