Good day folks and a quick drop-in to let you know that I have uploaded a quick patch to our beloved brutality simulator. It occurred to me that some of the new features in 0.1.8 and prior brought in some issues, mostly because the 50 new Battle Conditions (mutators) and 17 Command Abilities (player skills) affected the game in a slew of various ways.

In order to fix all that I needed to bring in some fixes before moving ahead with the next major milestone of the game which is defensive gameplay. I can see (I have specials powers that allow me to see through your screen NBD) some of you are thinking that it can only mean one thing! MNB2 style of play is on its way!! And this is, in fact, very true. Well guessed.

I will start easy with the implementation of Mortain, which is a defensive-oriented scenario in the timeline of Mud and Blood. Slightly off the mark as far as the 29th Division goes since our boys technically are taking trucks and drive towards Brest. Don't worry however, we will join them in Brest soon enough but first, we are helping the 3rd army in Mortain.
Here we go with the changelog:
- Fixed soldiers calling enemies in hedgerows when there are no hedgerows around.
- Fixed briefings being one day behind.
- Fixed UXOs craters spawning in the water at DDay.
- Few typos in the Battle Conditions.
- Fixed a fault when trying to fortify a church.
- Fixed a fault where incineration capabilities were not initialized on German half-tracks.
- Fixed a fault induced by a typo when spawning a gun crate in Mortain.
- Added more functionalities to catch exceptions injected by the "Replacements" battle conditions in soldierMissed and soldierMissed2 functions.
- Fixed a fault when a soldier would call an enemy in the ditch (sound wasn't initiated)
- Fixed a sound fault in the AI function for when SS troops are being detected.
- Proper kill count will show on the debrief menu (instead of total kills).
- temporarily removed cone of fire to gunner in weapon firing function .
- Fixed grenades erroneous angles.
- Fixed the mouse over text for the 5th soldier in the debriefing screen.
- Fixed Machine gunner range issues. (Bipod skill still wonky).
- Medic "hang on" healing messages will not play for Germans.
- Wooden carts and woodpiles will now have their cover removed when destroyed by explosives.
- Disabled soldiers that are left behind still get checked for medals availability, if they are still alive when the patrol finishes.
- Bouncing betty blast reduced by half.
- fixed a fault where Wespointer and Tactical Advantage skills were not resetting.
- Pushed back the flankers by 300 px (they spawn up to 900 px back now).
- Change the screen sanity function to avoid empty fields when longer maps are generated.
- New player and German skill, airburst arty. A very potent large-scale crowd control Blue smoke for the Germans.
- Iron Cross bearers will now have 3 saves comparable to the veteran save your soldiers have.
Currently still working on 0.1.9a with the testers so keep an eye out on our steam page in order to monitor our changes if it is something that you are into.
Check some very cold action vids from this tester he also describes all the action and his tactics in a very detailed time-stamped comment on all his vids. A pure gem for any MNB enthusiast out there.
This said, I wish you a nice end of summer and catch you on the next update.
Respectfully,
-urb
