Good folks urb here,
Mud and Blood 0.3.2 is an integration patch that focuses on the backend of the game, notably rich experience. I'm talking here about steam integration. This combined with the latest great news we received from our main slice Gabe, saying that MNB was confirmed steam deck compatible let's just say that our beloved chaos simulator is now well integrated.

Turns out that it took me a few hours to figure this out and thanks to steam's excellent API, Mud and Blood stands with its pairs when it comes to achievements and leader boards. I've implemented a couple of token test entities and more will follow as development continues. Expect more content on that front as the game keeps evolving.
We also have rich presence enabled, which describes to your friends list what you are doing in Mud and Blood when playing it.

This said here's the list of changes for 0.3.2
0.3.2
- Debuff per Germans crossing
- Germans not ambushing at the line
- Moved the version label to the left a little to allow the NG+ frame to display properly.
- Fixed a crash with Tiger tanks sounds.
- Fixed a fault where explosions would not link appropriately to their parent (mostly when finding the angle of attack on a tiger)
- Adjusted AI behaviour when facing allied soldiers hiding in trees.
- Fixed some fonts mismatch
- Fixed an occurrence where special enemy troops would spawn when resuming a campaign game.
- Adjusted the position of the enemies in the first bunker on the beach.
- Corrected some typos.
- Changed text for engineer flamer skill to proper time (60 sec).
- Moved the locations of ambushes so they don't proc right at the starting line.
- 29th Let's go skill in classic has been reduced to 1 tp.
- Fixed an occurrence where the precision strike (something that has no direction!) on directional armour (mostly tiger tank) would break the game.
- Fixed an occurrence where the bazooka or enemy Faust would be confused with decrewed vehicles.
- In the campaign, from now on, veterancy will be given to any soldier that has crossed the finish line at least once.
- Added a fix for trenches art (but not cover) to vanish during the classic gameplay
- Steam implementation with 5 achievements for now (let us know the achievements you would like to see)
- Steam leader boards implementation (reset from beta)
- Steam rich presence

Also, we have seen a fair amount of good content in the community lately:
Puguasu fighting a bunch of SS in a very clean advance, almost finishing D-Day with honours.
We got a new guide from Zeterman on how to commando properly
Check out Masked Terror one of our OG testers doing pretty well in Aure valley one of the hardest maps in the game.
Check out Chow, our resident MNB master finishing a Hedgerow map in 5 min!!
Also, we can follow Lance's progression thru the campaign.
Special mention to atoue for pulling a 200+ wave during the beta test of the boards!! pure insanity.

On this, my firends, the community and I will catch you on the next update. Hit us up on the boards or on our discord if you have suggestions for achievements or any questions. We're a good bunch and are always happy to help new players with tactics or any questions you may have.

respectfully,
urb
