Good day folks, it is Friday finally and I hope you guys had a decent week. What a better way to start the weekend with a massive patch from your favourite Unfairness factory, Mud and Blood.
In this patch, I implement a very important aspect of the game: the landings at Normandy. This is the very first step the player will take into the world of Mud and Blood. The perilous road to Berlin and victory!!
As soon as the ramp drops veterans and new players alike will be exposed to the classic brutality that made this franchise so unique. No hand-holding, no boring tutorial. Kill or be killed, move or die. Welcome to the new Mud and Blood.
This said, let's move on with the features and change in this version.
0.1.5
- Normandy landing cutscene and map
- Bleeding enemy soldiers will be displayed if disabled while being hidden
- Fixed a crash when you click soldiers medals
- Ambient sound scale function
- Increased morale to 100 off the beach
- Pushed the bunker on the beach to 3000px
- Severely nerfed the German radio operators
- Added 3 free airstrikes for the players on D-Day
- Landing craft art fix
- 88 fix which was crashing upon operational timer reaching 0 (Side roll value)
- Adjusted German AI to hold back a lil more on the beach. Sometimes during early testing, the AI saw the player hesitating and often would mount a hasty counterattack and pushing the helpless Americans back in the water.. although very entertaining and brutal, this wasn't very historically accurate.
- German don't start maneuvering until you hit the beach.
- Tanks tracks got pushed back a little bit.
- Added voices for Germans when hurt and killed
- Added voices for allied promotion
- Added voices for allied troops when there is only one soldier left
- Added voice lines for when it is the second attempt on a map
- Removed the tension music at the start of the map. It is now playing from 9000 pixels and getting louder as the player gets closer to the finish line.
- Added tips to the squad lost screen
- Added tips to the retreat screen
- Reduced SDkfz turret skill significantly
- Fixed an occurrence where you could still gain days while on your second attempt at the beach
- Destroyed barbwire will not affect troops
- Reduced the number of gun crates spawns.
- Detection range for crates is now 100 px + soldier experience.
- Detection range for mines is reduced by 50%, this makes the minefield more menacing and closer to its intended effect.
- Coded the loot crates (20 different items can spawn and give a permanent buff to your soldiers)
- Increased sniper rifles bulk slightly
- Added particles to the title screen
- Optimized the urban Biomes
- Added placeables to the Rural Biomes
- Added sound to cover saves when in a building.
There you go guys. The game is progressing well and we are having a ton of fun playing it during our test sessions. The violence is on point and the craziness of all the emergent gameplay starts to create very memorable war stories filled with glory, sacrifice and heroism. I can't wait to put this game in your hands and see what kind of craziness you guys will come up with.
Until then friends, I wish you a nice weekend and hope you are staying safe and healthy.
Respectfully,
urb
