I completely spaced so the date itself already passed something like a week ago, but it still warrants celebration. Better late than never!
V 3.1.1
Changelog
- +
- Banshee and Longinus charging time reduced
- Added "Killed By" text in the bottom-left corner Game Log for learning cause of death
- Goregun projectiles more accurate, faster
- Friendly Juggernaut cost decreased to 4000
- Lowered Elite necro count in some sections around 300-400s in
- Fixed incorrect tutorial start instructions
- Increased soul gains for Elite Revenants as they have more health and spawn in fewer number
- Bonebag tooth damage increased from 40 to 50
- Improvements to Skybox shader
- Lots of visual material changes to try reduce colour saturation levels, balance out palette more
- Improvements on finding operations in pre-game loading
- Made banking not possible when all weapons or upgrades from an altar have been attained
- Changed the sizes of a lot of units to make them easier to hit / more imposing
- Made units die if their y position reaches a certain level (below ground) to prevent clipping issues with AI
- UI towers no longer use roman numerals. This means towers near the weapon and passive altars can be used to see how many souls have been banked when playing HUDless
- Made Tutorial script show what weapons are given when multiple upgrades are auto-unlocked at the tutorial for player to try out
- -
- Spectral Demons (green guy / Lacerator spawners) now have two other spells, a wandering pillar that one-shots and a "shotgun" of 3 avoidable pillars
- Terror Necromancers have more health
Thanks for all the support through the last 2 years!
Love,
V0ID
