Changelog
- Menu improvements
- Fixed issues with UI enabled toggle in menu meaning toggle in-game is unavailable
- Improved volume sliders
- Various model, texture, material, and general visual changes
- Added dash
- Added new summon (Juggernaut), and key binding to switch between summons
- Added helixes to various enemies for better visibility
- Reworked juggernaut motion. Juggernauts no longer charge at you (this is now done by smaller "Terror" enemies that swarm you) but instead lob damaging explosive barrages.
- Removed and redid tutorial system for tips, including lore system that gives more information over time. Tutorials, tips and lore now show in pre-game "loading" screen.
- Added several "UI towers" to help see more in-game information, including powerup duration, and inventory
- Moved placement of some of the spawn points to be easier to see enemies coming out of
- Changed shoot rate for weapons such as shotgun and crucifier, improved projectile speed for Bonebag
- Reworked projectiles for Reaver for much better performance
- Several other performance improvements in code, graphics, and enemy behaviour
- Made some adjustments to graphics quality settings for performance
- Several animation improvements such as "dissolve" effect on deaths, improvements to soul spending animations / casting animations
- Improved death screen and personal best notification
