New update is Live, it features a new Endless Mode, a customizable Mini-Map, and a few little behind the scenes tweaks.
Endless Mode The typical endless-wave mode
-You have 2-minute Setup Phases between Waves, which themselves get longer each round, and filled with more types and amounts of enemies.
-There is one map for now, I feel it may be a touch on the large size. As with everything, please let me know how it feels!
-Junk will respawn up to a maximum of 100 each Setup Phase, which should be pretty handy for super-barricades, healing, and doing sweet trick-shots with Junk Balls.
-Enemies spawn behind unbreakable Monster Closet doors, which also respawn every round. Their spawning is still randomized to a degree, though the Monster Closets are fixed.
-Props are gone once they're gone! I am likely going to add a little prop-spawn every other round or something, because eventually you will run out of barricade material (Unless you're absurdly talented at maintaining barricades!).
-Any feedback about this new game-mode (as with everything) is super welcome! Let's make a fun game yall.
Mini-Map You asked for this!
-The mini-map is now on by default, which can be toggled off/on in the Graphics options.
-Pressing - or + will zoom the mini-map in and out.
-You can also adjust the overall size of the map with the slider in the Graphics options.
-Players (both, if playing co-op) appear as yellow dots, Junk-Points appear as Blue, and Enemies will appear as red dots if you have unlocked and enabled this feature (It's always on for Endless Mode, I feel it's a bit more balanced for it).
I will likely increase the unlock-cost to see Enemies at a later time, as I feel it removes some of the tension and indecision when you are aware of which paths have monsters.
Other random stuff
-I've nerfed the Sword slightly (sorry!), it was a bit too powerful. It still has excellent attack-rate, I've just dropped it's damage slightly.
-Fixed a bug in Endless Mode where respawned Enemies weren't as aggressive, if you've already been trying out the preview, this should be better.
-Tweaked the main Ship / Level Select stage lighting.
-Added the Abilities Menu in the Shop - right now it just serves as a way to unlock Enemy Visibility On Map, and to see the abilities you start with. More added as I think of them!
Woo. That's a lot of words. Hope you enjoy, don't hesitate to shoot me any feedback, problems, or words!
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