The project is going forward, we are focusing on filling the main level of our game with quests and collectibles for player to loot. We've also added many new cut scenes. Soon we will be aiming to release a prologue (New Demo) to showcase some of our effort.

Changes include:
- Added many additional quests on the main level of the game.
- We've added three big camps with their place and characteristics.
- We have added a lot of cutscenes at the beginning of the game and during certain quests.
- Save system is being reworked to fit more RPG games.
- One of the biggest problems during the festival was the tutorial which wasn't clear so we have changed it as well to make it more user friendly.
- We have significantly reduced the size of the game by optimizing it.
- We've made models more complex and more different from each other to avoid clones.
- We have begun to populate the main level with various creatures and friendly NPCs related to its quest progress.
- The weather and time system has been added and implemented into the gameplay loop (quests, monsters)
Stay tuned for more!

