Hello engineers!
It's Thursday update time. Bug fixing and stability are high on the list, as well as polishing, localization, and tweaks to objectives. We've also made Black Holes a little more dangerous. As always, our efforts to implement multiplayer are ongoing, as well as the exploration update which will add a bunch of new interesting details and mechanics to the game world.
Full 0.16.3.3-6 Patch Notes
Black Holes
- Black holes now have gravity and will pull in nearby ships (including the player). This of course will result in the obliteration of anything that gets too close!
Save Panel
- Added a button to delete saves
Localization
- Fixed a huge number of wrong translations, especially in French
- The hover panel is now translated
Objectives
- Added a hint on where to find planets to the Find a Planet objective
Performance
- Fixed an issue with how data was being processed to accumulate production stats that was causing major performance issues on larger saves
Bug Fixes
- Added some error handling that prevents crashes in a couple of cases with the new connector logic
- Fixed a crash that would happen when connectors would get destroyed by any means
- Fixed the description of exploration centers to no longer mislead the player about exploration bots
- Fixed several typos
- Fixed the technology panel showing way too many degrees of precision for research progress
- Fixed some wonky tips messages in various objectives

Thank you for your support and have a great day! 🥰