Hey ballers!
We've been hard at work polishing up Antonball Deluxe since launch and have a massive update to share with you. This won't be the last one, either!
Have a look below and as always feel free to let us know if you run into other issues via our Discord or Steam forums.
Happy balling!
Tony Grayson
Studio Head | Summitsphere
ANTONBALL DELUXE -- UPDATE #1
"The Quickest Update in the West"
MARCH 8TH, 2021
-- Patch Notes --
- Fixed a hard crash occurring when Tri-Ball powerup activated too close to solids.
- Fixed a severe error where players would be booted to the Lobby screen when completing an Antonball bonus online.
- Fixed a severe error where VS. Antonball would cause the game's menu to misbehave after finishing a match for clients online.
- Fixed input related crashes.
- Fixed pause related crashes when trying to pause too quickly or during transitions.
- Fixed a bug where the player would become trapped in the throwing state or throwing animation when not carrying the Punchball.
- Fixed a bug where the Punchball could be shoved into the ground out of reach by moving solids.
- Fixed a bug where enemies could be pushed into the ground out of reach by moving solids.
- Fixed a bug where you could not restart a vinyl that was already playing, including the "Not Unlocked Song".
- Fixed a bug where the ball could occasionally go through the player if registering a collision with the ground and player at the same time.
- Fixed a bug where flipped-over enemies would draw the wrong sprites on rare occasions.
- Fixed issue with controllers coming unplugged/turned off disabling keyboard input or crashing the game.
- Fixed some instances of an issue where dying and completing a stage in the same frame would softlock the game.
- Fixed an issue where the ball could get stuck in infinite bounce loops in certain tight spaces.
- Fixed an issue where players could not wrap around the screen in Phase 5 of PUNCHBALL.
- Miscellaneous netplay fixes.
-- Gameplay Changes --
- BOILER SEWERS received layout changes to be less restrictive to player movement and introduce solid and passthrough platforms in a smarter way.
- JAM JUNGLE in ANTONBALL received layout changes to improve pacing.
- FUDGE MOUNTAIN in ANTONBALL received collision changes to make Mole escape pipes solid and return the ball like any other barrier.
- ANTONBALL phase 13 received a specific collision change to prevent the ball escaping under the bottom left platform.
- ANTONBALL phase 23 received a complete rebalancing.
- BRICK FACTORY as a whole received some other minor rebalancing changes.
- PUNCHBALL phase 25 received a minor change to prevent a perfect loop of an enemy being out of reach that could go on for several minutes preventing progress on the last enemy.
-- Minor Tweaks and Quality of Life --
- The "GET" Indicator for Punchball now renders on the top layer, preventing other graphics obscuring it.
- Punchball Phase 8 received minor graphical changes so that enemies render above the back of the bottomless pit.
- Online lobbies now play a sound cue when someone joins the lobby.
