Ver. 1.0.8.3
- Fixed the issue of frame drop in the downtown area
- Mitigated the lagging animation of AI
We have re-uploaded the update. Please, re-download the files. We are sorry.
Gameplay
- Close UI On Attacked Toggle (Enable/Disable) added to ‘Settings - Gameplay - Game settings - Close UI On Attacked’ (Initial setting: Enable)
- A priority control offset for interactable elements buttons added to Q, E (Settings → Controls → Action → Change Target 1, 2) It will be print this message. 'Save this control settings?' The function is still under test, so please understand if it's inconvenient to use.
- Decreased Power Saw damage (20 → 15)
- Increased Power Saw Weight (40 → 45)
- Decreased Cross Bow Weight (30 → 15)
- Increased Bolt damage (15 → 20)
- Increased Power Saw damage for trees
- Increased Kukri damage for bushes
Bugfixes
- Fixed the issue of unequip an ammo when keep rifles(i.e. Bow, RU-74, Rocket launcher, etc.)
- Fixed the issue of an ammo and throwable weapons are can use without consume
- Fixed the issue of the Butcher zombie’s normal attack can hit through the wall
- Fixed the issue of the exclusive attacked motion for Power saw of zombies always occur
- Fixed the issue of the Butcher zombie’s stiff is same as common zombies
- Fixed the issue of unintended hit effect occur
- Fixed the issue of awkward animation of character
- Fixed the issue of output footstep sound twice
- Fixed the issue of fall mesh of Small animal trap
- Fixed the issue of invisible direction indicator
- Fixed the issue of can eat interaction while reloading
- Fixed the issue of can eat interaction while using Flame thrower and Power saw
- Fixed the issue of character can move immediately after parrying (22nd Feb. Add comment about 'Character')
- Fixed the issue of the equip mark can’t work normally when same items are in inventory
- Fixed the issue of stop the dodge when take burn damage
Optimization
- Zombies collision optimization
- Wave optimization
Please make sure to run the most up-to-date version of the game.
Thank you.
