1.05 - 6/21/21
Hey everyone! Another smallish grouping of changes today since I wanted to get the build in early and start working on suspend saves. I’m hoping to get a battle/suspend save in tomorrow night, but we’ll see if we can get it ironed out and good by then. If we can’t - there likely won’t be a patch until the next day.
If you’re having crashes, please check out the pinned post in our discussion forums or discord bug reporting - especially the win32 function failed crash. If that thread doesn’t work for you, try this one:
https://www.howtogeek.com/351522/how-to-choose-which-gpu-a-game-uses-on-windows-10/
Fixes:
-Fixed an issue with hybrid classes using the wrong damage type internally
-Fixed an issue where unit selection sound was tied to the wrong SFX slider
-Fixed a visual glitch with Wren in Slayer
-Fixed a palette issue with Rose in Blade Dancer
-Changes implemented to decrease instances of ghost units and unit desyncing
-Fixed an issue with chapter 24 objective getting blocked
-Slight changes to Aurima’s aptitudes to bring him more in line with his intended capabilities
-Various typo fixes
-Fixed an issue where pre-battle saves weren’t auto clearing
Improvements:
-Changed the textures for movement/attack tiles
