“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.”
― Sun Tzu, The Art of War
ENEMIES
‘Mobs’. ‘Bogeys’. ‘Creeps’. ‘Monsters’. ‘Baddies’. Without them, we don’t have games! – Well maybe we’d have Tetris… though I suppose that damn S-shape piece counts as a baddie now I think about it. Regardless, the humble enemy character is the force that drives many, many games, and Tiny Troopers is no different. To try and provide diverse challenges from mission to mission, encounter to encounter, we have tried to create a large variation set of enemies with different weapons, abilities, armor, outfits and more. These enemies are mostly broken down into several basic categories:
- Gunmen
- Insurgents
- Militia
- Soldiers
- Drones

GUNMEN
Very basic enemies that are present in every chapter, and used primarily as a sort of ‘cannon fodder’. They are dressed in simple clothes and armed with a basic gun and have no other abilities. The gun they use depends on which chapter they are encountered in.
INSURGENTS
A step up from the Gunmen. Typically dressed in more civilian-looking outfits and gear, like cowboy hats, berets, robes, pants, and shirts, they are mostly seen in a few different types:
- Shooters: Specializing in firing assault rifles from the hip, these enemies are typically dressed in red and will use their rifle to spray fire in broad snaking arcs. Sometimes they may even employ secondary abilities like dodge-rolling, or even flinging the odd grenade.
- Technicians: Armed with shorter range weapons, usually SMGs and equipped with explosives; like mines, grenades, or the ingenious ‘Chicken Mines’ – which are small robotic explosive drones shaped like chickens which chase after enemy targets and explode when near.
- Leaders: Tougher, better equipped and employing abilities like ‘Rally’, which improves the toughness and combat ability of allies around them, Leaders make those around them even tougher to battle, so taking a leader out first is usually a good idea.

MILITIA
A step up again; generally dressed in more military-looking outfits, camouflage and solider helmets. They are a little tougher, a little better-armed, equipped and tend to have more secondary abilities. Just like the insurgents, they are generally seen in three different types:
- Operative: Focused more on combat skills and weaponry along with speed-related secondary abilities. Operatives are tough and hard to pin down adversaries.
- Demolitions: Similar to Insurgent Technicians, this type of Militia focuses more on explosives and little tricks, while also being just that little bit tougher to take down.
- Chief: Also similar to the Leader Insurgent, Militia Chiefs focus their abilities around making those around them tougher and more deadly, while also being very formidable enemies in their own right.

SOLDIERS
The toughest basic enemy type. Very well armed with high-damage weapons, heavy armor and a huge amount of health. Soldiers don’t appear too often, but are highly formidable when they do! Always dressed in typical military camo gear, they are fairly easy to recognize, and almost always operate in small but deadly teams. As with other enemy categories, they also tend to appear in a few types:
- Private: Basic Troop-type, armed with a powerful assault rifle, grenades, and some basic evasive manoeuvres.
- Sergeant: Tougher than the Private, with abilities that improve allies around them as an addition.
- Captain: Extremely tough and armored. Armed with an extremely powerful LMG, in addition to a few other secondary abilities. Captains are almost as tough as the Bosses themselves.
DRONES
Flying/hovering robotic enemies that come in a few types, often appearing in much larger numbers than other enemy categories. As with other enemies they tend to come in three different types (Starting to see a pattern here?):
- Alpha: small, lightly armed and armored, they tend to employ a sheer weight of numbers to try and overwhelm the squad.
- Beta: Larger and tougher than Alpha Drones, these are also equipped with a powerful LMG.
- Omega: The biggest, toughest and rarest type of Drone. They are equipped with both an LMG as well as a Rocket Launcher!

GUARD TOWERS
Tall, extremely heavily armored structures which appear throughout the game. Almost impervious to damage from bullets, Troopers will need to employ explosives or fire to bring these fearsome structures down… or, simply just evade them entirely and keep on running past! Structures aren’t too good at moving after all!

‘TOUGHGUYS’
In Co-Op games, special enemies will spawn to increase the challenge of the levels. These enemies are based on the above types but with more health, armor, better weapons with more damage and more abilities… so just generally a whole lot tougher… hence: Toughguys.
Alright, At ease everyone - that's gonna do it for this weeks update, go get some R and R and keep your eyes peeled for the next intel drop.
Which enemies are you looking forward to taking down the most?
Let us know in the comments.
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