Charge:
Thank you so much for your help in tracking the bug where the game might get stuck on charge.
Charge has hade a minor rework to fix this. Now, if you hit someone on the final tile of the charge, its stunned, and thrown to your own previous position. Super nice for juggling those evil teleporter elites.
We are hoping that this fixes the bug, but since we haven't found a way to recreate the bug yet, it might mean that further work is necessary to resolve it. Again, thank you for helping out with this during Early Access.
Water skilltree changes:
Soak: Soak no longer removes the water you're standing on. This should now synergy harder with Storm Hammer.
Puddle Jumper: The range of Puddle jumper has been increased by 1. This makes it the biggest AOE spell ingame - and it's super fun. It's also been changed to scale with damage quests.
Cleric heal changes: We've reworked the spellcasting effects.
Violence bugfix: It turns out the buff was only applied on the turn subsequent to earning more stacks. This has been fixed.
There are also a bunch of minor fixes and changes included in this patch - some of them too small to mention, some of them so secret we can't tell our players, because they might get to the no.1 in the highscore more easily!
Currently, work is ongoing for Chapter 2. We are hoping to release it in the end of September or beginning of October, depending on how we hit our milestones. It will include a new tileset, expand the campaign, an entirely new class to play around with, the restaurant, and a bunch of other things...
