
New Classes!
Grave Jester
Summon zombies and ghosts to your aid!
Mold Druid (now unlockable in campaign)
Be a fun guy, spread mold and fungi.
Viking - Warrior Prestige class.
Can generate glod, and charge diagonally!
Bees Master - Ranger Prestige class.
A minion master that uses people dressed up as bees. Also actual bees!
What is a prestige class?
A prestige class uses the base abilities of its regular class, with different backstories, and sometimes change skills and inspirations somewhat.
New weapons:
Storm hammer - Blast your opponents!
Dog - Summon a trusty dog to aid you.
Shovel - Dig your way outta trouble.
Mirror - Show your enemies their bad side and create minions.
New skilltrees:
Water - Spread water, throw sharks.
Fortification - Take damage like a champ.
(Several skilltree adjustments and balancing / improvements)
Other New Features
New tileset: The Underworld
New room types - treasure room, resource room, trap rooms, event rooms
Health bars! It's way easier to read the view now.
Move attack Choose who you want to attack + improved tutorial clarity.
Two new bosses.
Two new elites
Stormy which spreads water, and on kill, casts a lightning bolt electrocuting all the water.
Cultist Leader, who spawns cultists, who may turn into undead...
New enemies!
Sewers - Rat in a box. Spawns rats, jumps around, and shoots. Is also the new tutorial end boss.
Forest - Troll. Trolls have a strong self regeneration effect, and area effect attacks.
Purple Crypt - Warlock. The warlock slowly builds up area effect attacks, and heals other zombies.
Tactical mode, which has also been optimized heavily for chapter 2!
Animations and sounds! Loads of work has done into making animations and sounds way better.
Multiple new questlines to explore in the campaign.
New hero selector in roguelike mode!
Improved wounds.
More food!
Damage log available on the shield, just hover on it for a while.
Campaign training rework - easier to use, and more fun.
Tutorial update - less text, more action.
More music!
You can now escape or right click to close UI elements.
Campaign resource re-balancing (part 1)
In chapter 2, not only is there a lot of new quests, there's also a Colosseum with some extremely challenging fights to beat...
Lots and lots of minor things, quality of life changes, and tons of bug-fixes!
Enjoy! 🙂
