-More physics re-working, improved per bike handling and collision detection
-Refactored BikeStats to BikePerformance
-Added StageBuilder, builds track layout at runtime with pathing, zones, obstacles depending on player choice
-Built two new tracks in the Canyon environment
-Added existing layouts to new StageBuilder feature
-Re-worked BouncingBomblets, now have a 0.3 second prime timer, have a capsule collider and bounce
more erratically on deployment
-Added new model, textures and effects to BouncingBomblets
-Tweaked physics to reduce AI using PIT manoeuvres
-Re-worked all rapid fire abilities to use looped sound FX, massively reduced audio engine load
-As result, audio glitches no longer happen in chaotic battles
-Added two new AI teams
-Re-worked AI portraits, and added three new ones
-Changed Vixen's character
-Updated Harpoon's portrait
-Fixed a bug where teammate AI lights, wheels and tyres weren't selected correctly
-Deployables now use new light colour parameter
-Improved SeekerMissile particle and trail effects
-Fixed a bug where SeekerMissile detection radius would pick up pathing nodes not on its trajectory
-Made a new tyre under Tucan Tyres
-Created a new bike called Eidolon to new visual standard
-Created a livery for Odin team for use with Eidolon
-Created a basic player livery for Eidolon
-Tweaked thruster particle effects
-Tweaked Barrier shader for a more striking appearance
-More attempts to stop player controller vibration after player has finished
-Added new tracks, bikes and wheels to menu UI
-Fixed issue with race number colour not initialising correctly
-Fixed issue where changing race number font would reset colour to black
- News and updates
- Phaseshift
- Update 0.1.64 - Track Layouts
Source: Steam Community (opens in a new tab)
