Phaseshift: Visual Update - 0.1.62 - 2021/11/16
Complete bike visual overhaul, with upgrades to textures, meshes and lighting. These improvements have completely changed the way Phaseshift looks, and as such I've decided to disable the demo for the time being. The demo was not being updated to match newer versions and is now a completely different experience.
The demo will return when more changes are added!
For now though, 0.1.62 contained these changes:
-New bike visual benchmark
-Added a new bike, Phoenix; big visual improvement, performance and ease of integration in project
-Refactored a lot of bike and livery code for new optimised bike system
-New bikes can now have movable parts, airbrakes, cockpit animations, aero wings
-Airbrakes function when braking or bike is below a certain speed
-Made a headlight object, with lens flares that will be used on all new bike instances
-Re-worked thrusters, they now have lights, cast shadows and leave a trail when activated
-Added change log to main menu
-Re-worked liveries, three layers of designs and one lights colour which determines base bike emission
-Pilot info is now displayed on livery, AI shows portrait, nickname and race number, player will show display picture
-New wheel style, separate rim and tyre combinations enabled (not allowed in UI currently)
-Main menu garage scene lighting enhanced, added reflection probes and better lightmap bake
-Removed more demo restrictions on pilot roster
-Enabled pilot switching with new InputSystem
-Fixed a bug in CustomRace UI where RandomiseGrid initialised incorrectly
-Changed sound effect for low shields, instead of constant alarm, now just chips when low shield
-Fixed SeekerMissile locking bug, would seeker target far too soon
-Fixed DroneTurret material, muzzle flash, projectile not colouring correctly
-Added a new camera view, and can change in gameplay settings menu
-DroneTurret no longer fires on finished pilots
-Shield and armour low chirps do not play when pilot has finished
