Added a new game mode Elimination! Loads of new community suggested developments, including UI scaling, new low armour/shield alerts, ability UI improvements
-Added new game mode Elimination
-Created death ray routine for last place elimination
-Created new RaceUI module for Elimination UI features countdown, animated alert and colour changing
-Fixed Error Prompt and Settings changed behaviour in main menu
-Scaled UI for CustomRace, PostRace, PreRace, RaceUI, TitleMenu and Settings menu to 720p
-Fixed weird AI respawn bug from respawn zones
-When eliminated all inertial velocity is now dampened, bikes stay on track
-Reworked CryoBurst
-Improved abilityUI, contextual based icons show when thisPlayer can use abilities
-Added colours to abilityUI icons depending on ability type
-RaceUI can now be scaled 1.0x to 1.5x
-Added RestartRace button in PauseMenu
-Adapted SoundtrackManager to play an OST randomly on a race
-Added new OST from Tempxa - Enter The Zone for race
-SoundtrackManager now stores data on artist and track name for currently playing track
-Cinematic cameras have been re-worked to automatically select correct camera when cycling through pilots (no longer has to wait for a trigger)
-Fixed bug where SeekerMissile loop audio hangs around after a play session in the menus
-Added audible alarms for shield low, and elimination imminent
-Added new boost sound, which AI now also use when boosting
-DroneTurrets can now longer target pilots who are destroyed or eliminated
-Added Elimination to CustomRace gamemode selection
-Added Elimination settings to CustomRace session settings
-Re-worked RaceUI modules so that lap calculation would display different depending on gamemode
-PositionsUI now shows camera icon and glows green when following selected pilot
-On Elimination, added strike through UI element on PositionsUI when pilot has been eliminated
-Created custom error handling functions
