The demo has also been updated with these changes.
-Improved bike menu selection
-Fixed a bug where last lap was not counted towards best lap on race results UI
-Fixed menu and race soundtrack blending
-Light ability loops, elimination loops and other alarms now correctly reset upon restarting a race
-Front wheel and rear wheel now sync rotation
-Added a cockpit, first person view
-Re-worked all scaling for each race camera view
-RaceUI swings and moves with bike in cockpit view
-Weapons enabled prompt no long shows in sessions where weapons are not allowed
-Out of bounds prompt shown when player is respawned in an out of bounds area
-Removed a blind obstacle on Iceberg
-Fixed a bug where hitting escape would cause a lock when changing pilots
-Rescaled and repositioned hit marker relative to camera view
-Swarm Missile can now be selected in Loadout
-Light and heavy abilities are now object pooled to improve performance and reduce load
-Added a windowed mode to Graphics settings
-Added an animated cinematic view bar slide on death
-Added a new Time Trial mode
-Time Trial mode has option to record ghosts that get saved when player records a new best lap
-Ghosts are saved on to player file, and get reloaded per stage on new sessions
-Ghosts record lap time, position info as well as bike used to record lap (will be included in a stats update)
-All time displays now use monospaced font
-Fixed issues with tracking weapons from object pool changes
-Added a spinning tyre animation on loading screen
-UI gracefully fades when navigating from a session, restarting and returning to main menu handled better
-Added more track prompts in Iceberg to stop players getting lost
