This update adds more environment detail to the City track, as well as a complete re-work of all menu UI, improving UX and feel to all menus.
-Worked on City environment
-Created loads of new assets for City
-Widened track limits and run off areas
-Added checkpoint posts
-Added boost, respawn and sensor override zones
-Refactored and removed redundant career and upgrade code
-Balanced Assault Turret, now named Drone Turret
-Fixed lap time bug, post race UI now factors in last lap in calculations (something from last version RaceFinish bug fix)
-Modified respawn particle effect
-Modified bike explosion particle effect, also added an explosion placeholder sound
-Refactored entirety of menu UI, more responsive, better UX (know where your cursor is!)
-Improved hotkey shortcut handling
-Improved menu animations and flow
-Playing with civilian vehicles on City track
-Fixed not being able to change pilot in pilot roster, UI also improved
-Changed Barrier aesthetic
-Changed Barrier handling, now works as a 'wall' blocking a wide area from munitions
-Improved Fusion Grenade particle effects
-Improved Loadout UX (still more to do with demonstrations etc)
