This update adds cinematic cameras, new environment assets to the Canyon track, a new AI character and loads of AI physics improvements.
-Created a CinematicCameraController that changes cameras automatically
-Added more cameras to each track to cover every section, and tweaked so each had a cool angle
-Added AI control to Player bike when player finishes race
-Cinematic camera mode can swap between pilot targets
-Stats now don't get tracked after race finish
-Cinematic cameras get triggered after race results presented
-Reworked ProximityMine triggers
-Fixed player teammate always having brake lights on
-Remodelled Canyon road, now smoother with better corners
-Fixed a lot of AI physics handling, especially with downforce, AI now stable under braking
-Suspensions now visually update across all bikes
-Added a physics material with no friction to commonly hit walls in environments, increases rebound rate, and eliminates speed reduction
-Fixed Fusion Grenade and Gatling Gun muzzle flashes
-Added LOADS of new environment assets to Canyon, added new canyon rocks, created a terraforming platform, towers, geysers and corner panels
-Added Settings help text in main menu
-Fixed Ice and Canyon track lighting issues
-Credits are now reduced when hiring a new team mate
-Now stat tracks team finishing positions, get stored in a progressive leaderboard
-Added a new AI character, Al Bot 950, who's a bit rubbish, but a good starting team mate!
-Fixed Defence Droid lasers not hiding after shooting
-Fixed audio listener issues when changing from camera modes (cinematic and race)
-Fixed an old bit of code which would fade out audio after player finish (now redundant with cinematic cameras)
-Reworked Swarm Missile and Bouncing Bomblet explosions, now more sparkles!
