Phaseshift: UX and UI Improvements - 0.1.59 - 2021/09/21
-Added controller D-pad movement for menu navigation
-All menu UI now scalable down to 720p
-Refactored pause menu
-Improved loading screens, now has a background image for each track
-Optimised Manta bike UV maps
-Added four new Manta liveries
-Improved UX for scene transitions
-Completely re-worked audio (again)
-Re-worked reverb zones, now manually triggered, and released before scene change
-Reduced ProximityMine physical collider size
-Added menu navigation sound effects to all necessary movement
-Fixed stats bug when saving AI stats post spectator mode race
-Re-worked Pilot Roster, pilots now show in a trading card format
-Re-worked livery screen, now uses HSV sliders for customisation, liveries can be discarded and saved
-Garage UI now tracks livery changes and asks to discard or save livery upon navigation away
-Re-worked audio listeners, now everything is tracked and accountable with enhanced error handling
-Created own Phaseshift font for position information and brand
-Improved laser particle effects
-Improved laser prefab visuals
-All deployables now use a holographic 'hard light' shader, makes team identification easier
-Added a new set of wheels
-Fixed UI animation issues
-Improved hotkey handling
-Re-worked all menu UI featuring new UI standards, fonts and animation
-All text is now scaled depending on resolution
-Optimised audio engine, for less load (though this now may might be too 'lightweight!')
-Added restriction utilities for blocking features for demos
-Added enhanced prompts for blocked features
-Added smog and visual improvements to City track
-Added improved detailed textures to all skyscrapers
